Not all "hidden faces" are hidden in the export, this bug also sadly waste a lot of pixels in the baked texture, hidden eye, teeth, tongue and other "stuff" are still there, see attached image. The only thing visible in this scene export was the arms... To clarify, after i did some testing...More
There is a lot of clothing available for the Kids 4, but at least dresses cannot be used at the moment: the Transformer does not support them, and trying to use them with a Genesis figure in DAZ Studio 4.12 adds a strange distortion in the middle of the dress. This distortion is then in the...More
Hi i made several characters to be used as characters in my gamejam project for Epic Games, i try to keep my final game lower than 1gb so i convert my characters to Game base and export! Unfortunatly convert to Game Base is a way with no return and also i cant use my morphs anymore to make...More
Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More
In character creator 3, can you somehow save the preset under your name? I work with the Lumberyard engine, and it was very convenient. Because every time you change the values, too long. Maybe there is such an opportunity to save the predefined parameters and call them not with a custom, but...More
Hi, I've enjoyed the export pipeline for Unity a lot, but there are a few things that are quite cumbersome still. For games that want to export clothing variants for their characters, it would be nice to take advantage of the "hide vertices" information that comes with clothing in CC3. This...More
I have Character Creator 3.21 Pipeline. I have created a character with clothing which has largely been created from imported 3rd party clothes. There are 12 layers in total. When I attempt to export to Unity (2048 max texture, no embedded textures, default or no pose data) the process hangs...More