121 issues found

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When importing Daz-clothing through transformer, there is a ton of additional, useless morphs that comes with clothing. Being able to select multiple morph sliders to be deleted at once would be great, or at least make it easier/faster than a dropdown....More
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Submitted by attensi

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I create a new face using the pro tab and then I make many facial adjustments. But then I find I have a better/different photo. Uploading new photo causes all former modifications/face sculpting to be erased.
Alternatively, how can I save all facial expressions and facial sculpting in...More
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Submitted by tim.bradbury

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The toes appear to scale inconsistency from between the left and right. The issue is very small at first, such that few will ever notice it, but seems to increase exponentially over time. Eventually the problem can be seen in the mesh editor when you try to apply left/right symmetry....More
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Submitted by Mythcons

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I am happy if ...
when I mouseover character and turn yellow, morph slider in modify tab also turn yellow.
Or...More
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Submitted by toshitaro

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HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

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So in my post in forum i showed blend shape had this problem with "_ncl1".
https://forum.reallusion.com/394212/RE-Import-Character-to-UE4-with-MorphTargets-With-and-without-Maya-in-between#bm394583
there was a fix in CC3 with the last update. Sadly it doesnt work for me....More
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Submitted by spaehling

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This has been said before ( https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency/1/head ), and upvoted multiple times - but there is no news.
There is a massive problem that blendshapes is on the whole body - when using...More
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Submitted by attensi

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When I rename actor parts with morphs, they are no longer available to edit in the modify morph panel....More
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Submitted by DialogueTrainer

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I have made an image for you which completely explains what I mean.
More of this type of morph is desirable. I think that this could be the focus of a content pack....More
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Submitted by Scyra

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When converting the Reallusion Cartoon Characters to Game Base, the blend shapes are breaking. The eyelids doesn't close all the way....More
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Submitted by attensi