34 issues found

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When changing a characters hue, the result can only be seen after pressing 'ok'
i.e. - can the material change be made interactive with a viewport preview as the hue are selected....More
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Submitted by Waterlane Studios

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When adding clothing/accessories to a character in CC2 (and previous CC for that matter) the user has multiple tabs to separate different clothing types (e.g. Underwear, Shirts, Pants, Skirts, Coats, Full Body, Shoes, Others) and different accessory types (e.g. head, torso, arm, leg, other...More
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Submitted by Lord Ashes

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I noticed you can now use the appearance modifier on accessories now which is great. Just wondering if we're also going to have map import windows for them as well....More
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Submitted by brainsguy

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When trying to distribute an item with versions for both classic and PBR systems, a buyer with 1.5 only will not be able to purchase. This necessitates making two packs instead of one across a whole product line. As a content creator, I would rather have one store item for any set, and the...More
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Submitted by eternityblue

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After editing skirt to make it slightly shorter the skirt falls to pieces etc. in iclone....More
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Submitted by wjan

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Character Creator expanded to include animal creation (with animations - basic moves and blended motions [suggest checking out FarCry's latest animal development])...More
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Submitted by Waterlane Studios

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Please note that running the RLSystemInfoCollector.exe must be done as an administrator or it will error out.
I exported an FBX of a simple standard girl in t-shirt and jeans shorts. The most basic of the basic.
Importing into UE4 was wonderful. Not a glitch to be seen, no iris discoloration...More
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Submitted by Atonnis

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Okay, example:
(1) If I create a character/clothing,
(2) and I apply a RGB map in a Color ID channel over a base material to act as material inputs (in CC or using Super Substance Tools),...More
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Submitted by TonyDPrime

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This is already a feature in the FBX export from iClone. I think it would be good to have TGA, and other formats, conversion of texture files from CC as well....More
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Submitted by Rampa

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BUG: Whenever I load an old custom hair/beard/clothing/shoe item where the location of an image or video file has changed (for any reason, like maybe a duplicate back-up drive is now in use, or maybe I've cleaned up and re-organised my custom libraries), I get a warning that the texture files...More
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Submitted by Tarampa Studios
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