34 issues found

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This is already a feature in the FBX export from iClone. I think it would be good to have TGA, and other formats, conversion of texture files from CC as well....More
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Submitted by Rampa

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After editing skirt to make it slightly shorter the skirt falls to pieces etc. in iclone....More
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Submitted by wjan

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From the Material editor, when you "launch" a texture map from a texture slot by clicking on the "Launch" button, a degraded JPG image is sent to the chosen image editor instead of sending the original texture. This result in editing a degraded image with compression artifacts. Several roundtrips...More
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Submitted by GOETZIWOOD STUDIOS

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When adding clothing/accessories to a character in CC2 (and previous CC for that matter) the user has multiple tabs to separate different clothing types (e.g. Underwear, Shirts, Pants, Skirts, Coats, Full Body, Shoes, Others) and different accessory types (e.g. head, torso, arm, leg, other...More
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Submitted by Lord Ashes

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When changing a characters hue, the result can only be seen after pressing 'ok'
i.e. - can the material change be made interactive with a viewport preview as the hue are selected....More
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Submitted by Waterlane Studios

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Character Creator is promoted to be the perfect tool for Game Engines like Unity.
But 50.000 triangles or more for just one character is way to much for most games. Certainly for mobile applications.
Please create some templates for lowpoly singlemesh characters. With options to use lowpoly...More
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Submitted by Juzer

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The keyboard command works great, as does rotating the IBL numerically from the IBL section, but it might be good to have a clickable icon in the toolbar to rotate the IBL.
Something to think about....More
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Submitted by Rampa

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All the characters currently use approximately 60k polys. When it comes to games, an LOD system needs the same character but with different polys. Right now there is no option to generate this in CC 1.5 and CC 2.0. An option to set character poly count to low/medium/high/very high would be...More
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Submitted by gogstudios

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I suggest putting the "Tabs" for the Content panel in the same location as in iClone.
I really like how the Character Creator and iClone interfaces are becoming very similar. That makes it easier to switch back and forth between applications. This is a minor thing, but the less searching...More
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Submitted by justaviking

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Automated system for creating human characters with machine enhancements - i.e. cyborg.
Then a completely new setup which allows for fully robotic characters to be created (bipeds/tracks/guns/etc)
The cyborg system could also be used to create a zombie variation upon the standard characters...More
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Submitted by Waterlane Studios
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