34 issues found

0

Votes
Released
From the Material editor, when you "launch" a texture map from a texture slot by clicking on the "Launch" button, a degraded JPG image is sent to the chosen image editor instead of sending the original texture. This result in editing a degraded image with compression artifacts. Several roundtrips...More
  •  0
  •  3212
Submitted by GOETZIWOOD STUDIOS

0

Votes
Active
When adding clothing/accessories to a character in CC2 (and previous CC for that matter) the user has multiple tabs to separate different clothing types (e.g. Underwear, Shirts, Pants, Skirts, Coats, Full Body, Shoes, Others) and different accessory types (e.g. head, torso, arm, leg, other...More
  •  0
  •  1419
Submitted by Lord Ashes

0

Votes
Active
I would like to be able to change the color/transparency of the mesh editing mode grid. These white lines are pretty annoying......More
  •  2
  •  2248
Submitted by ThomCromer

0

Votes
Active
When changing a characters hue, the result can only be seen after pressing 'ok'
i.e. - can the material change be made interactive with a viewport preview as the hue are selected....More
  •  0
  •  1431
Submitted by Waterlane Studios

0

Votes
Active
The keyboard command works great, as does rotating the IBL numerically from the IBL section, but it might be good to have a clickable icon in the toolbar to rotate the IBL.
Something to think about....More
  •  0
  •  3041
Submitted by Rampa

0

Votes
Released
I suggest putting the "Tabs" for the Content panel in the same location as in iClone.
I really like how the Character Creator and iClone interfaces are becoming very similar. That makes it easier to switch back and forth between applications. This is a minor thing, but the less searching...More
  •  0
  •  1499
Submitted by justaviking

0

Votes
Active
Automated system for creating human characters with machine enhancements - i.e. cyborg.
Then a completely new setup which allows for fully robotic characters to be created (bipeds/tracks/guns/etc)
The cyborg system could also be used to create a zombie variation upon the standard characters...More
  •  0
  •  1537
Submitted by Waterlane Studios

0

Votes
Active
Character Creator expanded to include animal creation (with animations - basic moves and blended motions [suggest checking out FarCry's latest animal development])...More
  •  0
  •  1335
Submitted by Waterlane Studios

0

Votes
Released
I noticed you can now use the appearance modifier on accessories now which is great. Just wondering if we're also going to have map import windows for them as well....More
  •  0
  •  1378
Submitted by brainsguy

0

Votes
Hold
If you do some adjustments to any material channel textures through the new 'Adjust Color' panel (which is very practical btw) and save your project, then the modification are 'baked' into the texture (or it appears to be so).
When you load back a project/character, all the color adjustments...More
  •  0
  •  1623
Submitted by GOETZIWOOD STUDIOS
12 3 4