1. Rigged a custom PSD 360 Character. 2. Export through Launching the PSD pipeline to Photoshop. 3. Clipping on the Character's EyeWhite layer and Iris layer, as if there is an invisible cropping range that the iris can not extend to in the bitmap layer....More
Hello, it seems when importing sprites through the layer manager with "keep parent transform" enabled following the video tutorial "character Creation with G3 Template" ,the sprite looks like in the zip attached. Way too large. Importing sprites through the sprite editor seems to work fine...More
Hello, it seems CTA 5.1 is somehow slower as the previous version. In particular when experting a video there is a significant gap right before its starts the export, then another even worse one after the export has finished, right before the user is asked if he want to open the video. The...More
Situation: ======== I have win 8.1 on my main (and most reliable PC where most of my animation is done) and also on my Win10 Laptop (which serves me for animating while travelling), but the User Preference for:...More
When trying to create a character head with thick outlines and masks within those outlines, the mask always takes up the entire "face:" layer despite following the correct structure. In the example in the image attached, I created a mask layer that is smaller, the facial elements should mask...More
Hello there, I was wondering why transition curves for Head Movements are not available. All my head movements look so static. ( create a head and let ist shake a few times like saying nono ). I imagine transition curves could help for such situations. So if nothing speaks against it, herewith...More
Is there an 'Onion Layer' in the Stage mode? I have only seen such a feature in the Composer mode during rigging 360 Head. it would be a helpful feature when I'm animating, or maybe it does exist and I'm just not finding it....More