Ok, I will try to be very clear, step-by-step, if it is not clear enough I can record a video. 1.Open a new empty project on CA, on "Content" tab drag "Ariel1_F.ctTBActor" (but can be any character with 360 head) 2.Open timeline....More
I've been experiencing this issue with Garry Pye's Toodees characters. When changing the Bone Hands, a Time Warp is created which throws the right arm haywire. I just realized how funny this all is when appreciating the cavemen Toodees. Anyway, I'm able to delete the Time Warps which solves...More
This isn't mine, but the new user might not know how to use Feedback Tacker, and this is something I'm currently interested in, so I'll post it here: yhz511827709: "Hello everyone,...More
Since Reallusion has discontinued support for the OS X platform, we need to discontinue use of your products and go with other vendors. I understand that Windows users exist is higher numbers, but most creative people, artists, animators, and independent production pipelines are all on OS X...More
I had both bonehands named the same RHandBone: in the layers and it caused the whole program to crash. It would be nice if the error log was able to pop up and show where the problem was......More
This has never happened before until today. I purchased the $99 360 head tools and I was gonna update it but it keeps giving me this error message: "Failed to get content information. Would you like to sync the current account's content information?" I logged in the same email account I used...More
When I apply ''FLIP HORIZONTAL'', the IMAGES REFERENCE OF SPRITE EDITOR AND 2D MOTION KEY EDITOR DIDN'T FOLLOW, that is, I choose right arm and them only accept left arm. The right way, is when I choose Flip HORIZONTAL THE REFERENCE IMAGES OF COMMAND OF SPRITE AND AVATAR MUST BE THE SAME. I...More