366 issues found

1

Votes
Active
1. During 360 Head creation, can we please have a "lock" function on the default central expression to prevent accidental morphing of it during use of the average/mirror functions.
2. In Face Key Editor, can we please have a check-box to hide/show spring bones? They make it very hard to see...More
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Submitted by Tarampa Studios

0

Votes
Released
Problem:
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In the attached file with screenshot of the timeline, I was trying to stretch the last bit of facial motion for this avatar "Ani" (at 3800 in my project) to slow down her DIY head-tilt-up motion by about half... but then the project kept crashing, and upon re-opening, and...More
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  •  530
Submitted by Tarampa Studios

0

Votes
Assigned
With CTA 5, I've never had the option to uncheck "Enlarge Font and UI."...More
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Submitted by Don Dough

0

Votes
Assigned
Hello. I am carrying out some animations in CTAv5.02. I was wondering if there is any way to adjust the character proportions so the legs, arms, etc. better match the motion capture. In image 1, below the green arrow shows how the legs are bowed inward for the 2D character, but the 3D dummy...More
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Submitted by Dr JP

0

Votes
Assigned
I get this issue when I try to use a newly rigged character from scratch. What is causing this please?
Look at Left and Right Hair, back hair, and back hair 2.
VIDEO:...More
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Submitted by boxels

0

Votes
Assigned
Having a large timeline with multiple keyframes and action poses, when adding Action presets from the save character menu, your unable to add keyframe to reset your default pose using Reset button from key Editor. Even copy/paste frame 1 will not work. The only way I found in my projet to reset...More
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  •  569
Bug
Submitted by Randy_Dice

6

Votes
Active
Can you please develop within the app an easier way to rig characters. I know rigging in general is not easy but when I look at a preconfigure human rig that can be added to any 3d human character in Blender and when i look at Mixamo website with their automatic rig and animation I believe...More
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  •  3284
Submitted by jw_789_230544

0

Votes
Released
Since the new update, Cartoon Animator 5 won't let bones be selected in the spoeing bone window....More
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  •  683
Submitted by darrell.troth

0

Votes
Closed
Dear Dev-Team,
wish you a good new year.
I tried to animate the eye and the inner pupil/iris/eyeball separately in Composer Mode....More
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  •  742
Submitted by BrandyDE

10

Votes
Active
Inclusion of an inbuilt graphics editor to allow creation / adaption of characters, props, etc....More
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  •  891
Submitted by Macdonut
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