When I work with heads that have a longer snout - especially the ones that have additional facial components that extend into the nose area like colour spots, freckles, etc - I find that masking them at higher angles (45-90 degrees) can be challenging because currently CA can only mask against...More
Being colorblind, in CA4 and CTA3 it is hard to tell whether an option is selected or not; 3D Motion Angle Alignment; Loop; etc. I am currently working my way through the Crazytalk Animator 2 Training Video and notice that in CTA2 it is a lot easier to tell whether an option is selected or...More
In general, many G3 characters are visually unappealing and the latest batch included in CTA4 Power Tools vol. 1- Social Buddies are especially so. The whole "modernist flaccid minimalist pastel" appearance is just as disappointing here in CA4 as it is in CTA3. Fundamentally these G3 characters...More
The delete frames function requires you to highlight the frames in the project timeline. A simple pop-up window displaying start frame and end frame, for the delete, would be a great alternative and much quicker....More
My suggestion is this: You should be able to adjust the eyebrows and eyes seeing the same eye and eyebrow position on both sides ... otherwise, it is difficult to adjust without being able to compare the same positions. https://youtu.be/HFQH3QL3E0o...More
I think that one great feature for Cartoon Animator would be blending modes for layers like ones found on image editing software. I don't know how the rendering engine really works behind. Blending modes like multiply, darken, divide, difference, soft light etc......More
Would be great to have the option of a dark interface, it's much easier on the eyes when working for hours on end. Having used a lot of other 2d and 3d packages that have this option... it's a little thing but makes a big difference to usability. Cheers...More
Hi, I'd highly appreciate the implementation of the "Body Puppet panel" into CTA4 for G3 characters. This feature (body puppeteering) would speed up the process of motion creation tremendously. Thanks....More
See attached file. If docking of 360 Head Creator can be done, we don't have to move it constantly to the center of the computer screen to access the Layer Manager. Thanks....More