When creating the various angles of a 360 degree head, changes made to one angle affects other angles (Including the middle angle) when it shouldn't right? (I was not using any mirror effects) Also the program crashes a lot, either during set up or when attempting to save the character. Here...More
I imported the character from Affinity Design as a psd file. While getting ready to make adjustments to the head turn in 360 Creator I found that the mesh over the mouth was folded over itself, causing a blurred distortion of the side of the mouth image. At first it isn't noticeable until...More
Hello This problem also happened with CTA3. I was hoping it would get sorted with CA4 I have a G2 character with a Morph head with a full script of vocals (works perfectly)...More
Here are a few issues I have been having: If using a PNG file, the program will sometimes seize up when using the preview mode for my skeleton - using smaller-sized files seems to have fixed this issue. The program will crash if I am morphing a face (after last adjustments have been made...More
AE tutorial doesnt work for me. I have followed the tutorial for hours but still get no results. think i will just give it a miss, very frustrating. regards vicki...More
Hi, I would like to see a place in the Project Settings window for setting the project frame rate. As of version 4.3, CA4's frame rate appears to be fixed at 30 fps, but at the animation studio where I work, we always animate at 24 fps. I realize the frame rate can be manually set when...More
Loop animation applied to a character (eg. walk motion) will make the character move from one point to another instead of remaining on the same spot. I notice this problem is intermittent. The problem makes looping a motion (eg. walk) troublesome....More
I think this is a bug as below: When you turn a character from front to back side, both the front side images and the bone system has NOT been switched to back side image, I mean that "Dummy for 3D Motion _G3" 360 Human Character, Dummy_4 Back Side Ch. are they left and right reversed as the...More