174 issues found

2

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The action menu should be its own menu. When there are too many actions in the menu, it becomes difficult to view them all....More
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Submitted by deborah_293014

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1. I think putting a flip(horizontally) button would would better than the mirror button. If you have deformations, mirror never works, but copy will copy anything, so if there was a flip button, I'd be happy.
2.The face bone size doesn't get saved. It should. could you tell me where in the...More
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Submitted by blgiofreda

2

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I think the 30 day trial period might be too short. You already lock out saving wich is totally a have to have thing but the trial didn't give me a long enough time period to work out what I wanted to do out first. I would have preferred longer than that before commiting....More
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Submitted by nez_730822

2

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This is another efficiency improvement request. Here's a workflow example. I have built a prop or a character only to discover that the resolution is not high enough so when I zoom in, it starts to look washed out, which, I am sure is something very familiar to many users. So I prepare a high...More
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Submitted by candlelight2007

2

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Usually, when you want your character to move from one pose to another, you need to set the starting key (say, at frame 50) and the end key (say, at frame 80). Normally, for a single swimming lane you would have to click "V" to set the first keyframe, then move to the end frame and move your...More
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Submitted by candlelight2007

2

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1 - It would be great advantage if it would be possible to "import a image sequence", not only movies (as most animation programs do have this option - even Amiga in its golden years back in 1990) to CA4 to the background or to the image layer. If there would be more than one "image level"...More
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Submitted by feelingood

2

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Sometimes there is a need to bring the entire character forward or back (Z axis) or left or right (X) or up or down (Y) by a specific number of units. It is easy enough when the character is static but when there is a lot of Transform animation already in place it becomes a bit of a pain because...More
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Submitted by candlelight2007

2

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I’d like Cartoon Animator 4 to put out a pack of Explainer video type transitions – Circles wiping to the next scene, lines wiping up to the next scene, etc. I’d also like to suggest adding Alpha and Luma channel controls that would allow us to transition between two scenes like you can in...More
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Submitted by Jsted

2

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Hello,
Many users of CTA3 (which I make the spokesperson) hoped that in the new version appears a very useful tool and absent from other versions, an effect "blur" adjustable on the props to give a depth of field to our sequences.
Is this possible?...More
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Submitted by Axle_Munshine

1

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I really thought that the Bone Hand feature would be useful but after some months using it, I find I have returned to Sprite hands for most situations. Why? Well, the most common application of needing fine control over the fingers is when your character is holding something, or perhaps playing...More
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Submitted by roger_556910
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