Grid in 360 head editor would be extremely helpful - in order to be able to easily line up parts at different angles. Onion skins are great but sometimes not enough when you are trying to achieve symmetry....More
The stretch bone function of 2D Motion Key Editor is so limited and I find it very frustrating to use. It allows only the upper arms, neck and thighs to stretch which limits the animation to do any real squash and stretch motions. Animating something like front walk cycle with G3 is totally...More
Hello, I have an animal talking using morph based head. After applying audios (like 14 clips in the timeline) and all works fine, lip sync works great too in the stage mode. But, when accidentally click the compose mode and didn't do anything but when it is back to stage mode, the animal...More
I'd like to see an option whereby you can create a spline with nodes you click to add that changes a prop's scale. You would attach the prop to the spline and the object slides along it taking on the shape of the spline and the scale values of each added node....More
I'd like to have the ability to merge the cartooning or other Cartoon animator content to merge with real film. I understand the program would have to interpret the camera differently because it's 2D. So I'm thinking the imported camera's keyframes and lens settings change the rotations...More
Hello, I have tried a few different new or old projects to use the morph-based head feature and every time I have tried today the program seems to load the feature, but the morph based head window to make adjustments does not open. When I click in the program there's a loud "ding" (windows...More
respected, I own your Cartoon Animator v4.4 PRO software so i have a question if with the program i bought i only have the basic plugins to use to make the video I mostly have the latest update. thanks nicely for the reply...More