It would be great if it would be possible to import reduced Visemes from iClone7 and use it in the identical voice track. Even better would be if the “Reduce Lip Keys” feature could be implemented in CA4. This would eliminate the most of the editing of these Visemes. In CA4 are sometime too...More
AM ON YOUR TRIAL PRODUCT AND HAVE BEEN DEBATING ON WETHER TO BUY OR NOT, STILL HAVE 14 DAYS TO GO. AM ANNOYING POP-UP HAS STARTED APPEARING THAT IS PREVENTING USE. IT KEEPS PROMPTING ME TO BUY THE PRODUCT. THIS HAS MADE MY TRIAL EXPERIENCE EXTREMELY BITTER AND IS DISCOURAGING ME FROM INVESTING...More
Auto save feature would be a welcome addition as no offence but CA4 does crash from time to time (But that's another subject - autosave would mitigate against that to some degree). Specifically though, I think it should really auto save when adding to a character using the pipeline. Once you...More
I'd love to see a tool that would allow us to make our own custom ANIMATED hair. Also, can you look into a way to add physics to the hair so that it could react in real time to shat the character was doing?...More
It is becoming very difficult to search for a prop or scene. It will be present under specific folder. For that we have to expand each folder to check that prop. It will be really easy to find a Prop or Actor or Scene or SFX or Motion....More
Hello, Great program in general, it has been perfect for my recent projects apart from one huge time waster, why is Next Frame's shortcut Right Arrow Key & Previous Frame's Left Arrow Key? In a piece of animation software having a dedicated button for these two actions would be incredibly...More
Right now we can use focal distance from 35 mm and above. Additional 20-35 mm focal length distance support would be great, as films mostly are shot with lenses in these ranges....More
Right now PSD template is 1533 pix wide and 2500 pix high, that is, about 4,000,000 pixels which is the image import limit of Cartoon Animator 4 in Preference. My target resolution is that of 8K of UHDTV2 standard at 8192X4320 pixels. For this standard, ideally my characters should have been...More
I think this is a bug as below: When you turn a character from front to back side, both the front side images and the bone system has NOT been switched to back side image, I mean that "Dummy for 3D Motion _G3" 360 Human Character, Dummy_4 Back Side Ch. are they left and right reversed as the...More