This seems to be happening pretty consistently. I was building a character; more accurately I was modifying Martha character by replacing a few sprites and adding a few new ones. I did a few PSD (Affinity) round trips as I was doing some tweaks along the way and everything seemed to be working...More
I was trying to remove animation from a character when it crashed. I clicked on the character, then right clicked "remove object animation." That is when it crashed. I've opened a ticket and submitted the crash report. I had updated to 4.02 today, as well as updating my Mac to the most recent...More
The program is not usable for animating. I get 270 fps when I play walk cycle for a character without the timeline in view, and 10!!! fps with the timeline in view. I have tested the program on 3 different computers, and this issue is present on all of them, so I guess this is a problem for...More
If I load an actor into CTA4, then go into Composer Mode, and Launch to External PSD Editor. When I click save in either Affinity Photo or Designer, even without having made any changes, I am getting problems with the character back in CTA4. I have also replicated this issue in CTA3 and it...More
After launching a character from CA4 and exporting it to Photoshop for editing, using Head & Body in two separate files (only darkening color), the new edited character is broken: the head is too small and lost 360 degree angle. Chih Weng the film :...More
After launching a character from CA4 and exporting it to Photoshop for editing (only darkening color), I save it as a new character. I launch the new character and the character is broken. Some colors and pictures are wrong as can be seen in both the film and the attached picture. Chih Weng...More
Not really an urgent bug but something I stumbled across that's curious. I was trying out face puppeting on the front facing Red_F G3+360 head character. I'm not a huge fan of the design of the character's nose sprite so I turned it off by switching the sprite to an empty spot in the sprite...More