I have been unable to access ActorCore website due to Error 502. CloudFront wasn't able to connect to the origin. We can't connect to the server for this app or website at this time. There might be too much traffic or a configuration error. Try again later, or contact the app or website owner...More
Hi , I would love to see Detectives and Crime Scene Investigator actors in Actorcore including animations as well. For example, examining the crime scene, taking photographs, talking to witnesses, communicating with each other sharing information, observing the area of the crime, dusting for...More
I don't know if this is a bug. I followed the omniverse tutorial https://www.youtube.com/watch?v=eDU6iJceZXs after downloading the omniverse usd file from actorcore, however when I drop the animation in the motion folder onto the character, it does nothing. Going from actor core usd to omniverse...More
I'm using accurig ver 1.0.3 to export to maya 2023. The usd and fbx exports don't retain the end fingertip joints when they are imported to maya....More
I'm exploring the new AccuRIG and there are some maniability matters I'd like to address: - It would be much easier to have a middle line to which we can snap the joints for the bones that need to be right in the middle like in mixamo (head/neck/groin/pelvis ...etc). Side bones are mirrored...More
Most of the free items i have in my inventory are not showing up in my smart gallery. i added them last new and no matter how many times I sync nothing appears...More
After rigging all the color vertex information seems to be lost how we can keep them ? this tool is interesting but if cannot save color of my character i cannot use it Thanks you...More
There could be a preset for toony finger rigs with less than 3 finger bones as the one in the pic. You can see that the tip bones will end either out of too close to the middle segment bone, which is kinda bad as deleting bones in other programs could break stuff later. AccuRig is much preferred...More