56 issues found

9

Votes
Active
AccuRig does not currently allow us to undo an action such as moving a marker. Undo is an important and common feature of most modern software. I hope it can be added to the software in a future update....More
  •  1
  •  1188
Submitted by todornikolovcg

4

Votes
Active
Please add buttons to switch to left, right, top, and bottom views. It can be helpful when placing markers precisely....More
  •  0
  •  912
Submitted by todornikolovcg

4

Votes
Active
Please add a wireframe overlay to the AccuRig viewport. It can help when placing markers, especially in characters without textures....More
  •  0
  •  797
Submitted by todornikolovcg

3

Votes
Active
I see that ActorCore creates a .glb file of the rigged character on my disk.
However, there is no obvious option to Export an animated .glb or glTF file in the export options (where I would expect a glb file with embedded animation(s) to be an option).
.glb or glTF 2.0 format is the most...More
  •  0
  •  1781
Submitted by gmeader

2

Votes
Active
Issue 1: Application Crash on Upload to AccuCore
Steps to Reproduce:
1. load and rig character in to AccuRig...More
  •  0
  •  1432
Submitted by bryanebentley81

2

Votes
Active
hello
I think it would be a great addition to your motions packs if you record, human daily routines, like:
sleeping, (and sleeping movements), waking up, brushing teeth or hair, showering , looking at mirror...More
  •  0
  •  691
Submitted by ar.sardar

2

Votes
Active
Just going start by saying so far it's a great tool, great work chaps!
Once the rig has completed and is ready for export, my UV's are erased.
My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
  •  3
  •  1054
Submitted by Gazram

2

Votes
Active
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters.
For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
  •  0
  •  910
Submitted by maks2004233

2

Votes
Active
I came across actor core when I was looking for animations for game dev, there are so many random movement animations but no animations that can be used for creating LOCOMOTION, motions like turning, stand to sit, sit to stand, walk start - stop....etc.
It would be great if there were complete...More
  •  0
  •  924
Submitted by dennismalyk1

1

Votes
Active
So you're telling me that with all the animations you've added about cars/driving, etc., there's no “fasten your seatbelt” animation? :/
That's really shameful. It's essential when you're in a car......More
  •  0
  •  285
Submitted by flofilms