I tried to ring an rabbit with AccuRIG 2.1.0 is good and simple, but the result was wrong for me. Maybe you want to have a good target in marketing . Then is more good for most users to have a good price with many features. I see you add some motions and If I make a sum with all of these, then...More
The market is already inundated with action packs, but there are next to no romantic interactions. You guys could certainly use another Romance Pack, and I'll pay for it....More
So you're telling me that with all the animations you've added about cars/driving, etc., there's no “fasten your seatbelt” animation? :/ That's really shameful. It's essential when you're in a car......More
After rigging all the color vertex information seems to be lost how we can keep them ? this tool is interesting but if cannot save color of my character i cannot use it Thanks you...More
I really like your animation quality and it's hard to get a good result like That . Has a solo dev of a mmorpg , I ask you if you can put more Animation , like spearmen , bowmen animation , dual axe , e.t.c . I will buy everything ! Thank you and have a good !...More
There could be a preset for toony finger rigs with less than 3 finger bones as the one in the pic. You can see that the tip bones will end either out of too close to the middle segment bone, which is kinda bad as deleting bones in other programs could break stuff later. AccuRig is much preferred...More
My name is Yonatan Getachew (email: yonatangetachew08@gmail.com), and I’m a DAZ Studio user. I would like to suggest that the AccuRIG development team consider adding native support for DAZ Genesis figures—such as Genesis 8 and 9—within the AccuRIG desktop application. Specifically, it would...More
"Hi AccuRig Team, I wanted to share some feedback on the Auto Rigger, as I think it has a lot of potential for Cinema 4D users. Overall, I was quite impressed with the initial rigging process within AccuRig itself – it felt very intuitive. However, I encountered a few issues when bringing...More
ActorCore is an incredible tool for simplifying character animation workflows, but I believe it could be further improved with the addition of more foundational animations. Specifically, animations such as: Turning in place Starting to run from standing...More
If you have a character that the auto bone detect does not work properly, fixing the position of the bones is next to impossible. since all movement is 'screen relative' , a small / slight movement in screen space ALWAYS ends up moving the bone significantly in the 'depth' of the scene, so...More