I'm exploring the new AccuRIG and there are some maniability matters I'd like to address: - It would be much easier to have a middle line to which we can snap the joints for the bones that need to be right in the middle like in mixamo (head/neck/groin/pelvis ...etc). Side bones are mirrored...More
iClone 7.x failed to load the iAvatar file saved by AccuRIG. It could read the FBX file exported by AccuRIG, but couldn't apply the motion on it. It is not a system issue. Please help to review and to fix the issue. I like this new auto-rigging function of AccuRIG. It saved time in the...More
1. Can I use the program offline? Or can I use it offline after logging in? 2. When logging in, you need a whitelist address to exclude from the firewall....More
I'm trying to upload my rigged character to ActorCore from the app, but I keep receiving an error message saying I exceeded the personal actor limit (maximum 3), even after deleting all my characters on the site. I feel there might be a better way to log in and out of my account on the app...More
I imported an FBX with crease information and executed the rig process, but the output FBX does not have crease information. it is really helpful, if Accurig keep that information....More
I would like to see musician motions. Guitar / bass with moving fingers / guitar leads / held chords / Slide leads etc/ drums 4/4 5/4 7/4 different time signatures and styles / keyboards etc you get the idea. :) If this was put into a package I would buy it for sure....More
It would be nice to change the background image so we can see how it looks with it. Right now it's just dark gray. Also, be able to remove the mesh on the floor....More
i just describe short. why there is no ue5 skeleton type in accurig only have ue4 skeleton . the different is UE5: have spine_01, spine_02, spine_03, spine_04, spine_05. in accurig UE4 : spine_01,spine_02,spine_03. i can't make ue5 rig?...More