Hello, I did make sure my system clock is set to automatic. I receive an error when trying to upload my character to ActorCore. I have tried with my own model and with just using the sample model Craig. With the sample model Craig, I just click through to test, and try to upload the model....More
I really like your animation quality and it's hard to get a good result like That . Has a solo dev of a mmorpg , I ask you if you can put more Animation , like spearmen , bowmen animation , dual axe , e.t.c . I will buy everything ! Thank you and have a good !...More
Pose offset rigs upload to Acter Core, I see them working on the website, but downloading them (into Blender) the offsets are not coming thru, the arms are still entering the body, vs using the corrected pose offset rig....More
There could be a preset for toony finger rigs with less than 3 finger bones as the one in the pic. You can see that the tip bones will end either out of too close to the middle segment bone, which is kinda bad as deleting bones in other programs could break stuff later. AccuRig is much preferred...More
Dear Accurig Support Team, I am writing from China and currently unable to access Accurig services. When attempting to log in, I consistently encounter a “403 Forbidden” error. Could you kindly: Confirm the exact official service URL(s) currently valid for users in China?...More
I use an obj file as its input. After body rig, hand rig, choosing motion, then export FBX (any target app). I tried the fbx in blender and autodesk FBX review. Both show T-pos only. The AccuRig version is 1.3.9. Please help. Thank you....More
I used Actor Core Accurig to give my model a rig to control. once i was done, I downloaded auto setup for blender to riggify the model once ported from Accurig. first, the models rest pose was odd, i had to clear all transformations for it to have a normal t pose. second, when i riggified it...More