39 issues found

0

Votes
Active
It would be really nice if we could adjust the motion capture with more granular settings.
If you know Mixamo, they have settings like "Style, Overdrive, Stance, Energy Level, Distance (for a jumping capture), Enthusiasm, Hit Intensity" etc. all dependend of the kind of capture....More
  •  0
  •  254
Submitted by daniel_040614

0

Votes
Active
It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
  •  0
  •  239
Submitted by alizohaibyt

0

Votes
Active
Hello
I wanted to make a request to your powerful team
Please also produce the mockup of the horse rider and sword in hand animation...More
  •  0
  •  221
Submitted by sitesazy.com

2

Votes
Active
Issue 1: Application Crash on Upload to AccuCore
Steps to Reproduce:
1. load and rig character in to AccuRig...More
  •  0
  •  217
Submitted by bryanebentley81

1

Votes
Active
As I use it mostly for game development especiately mobile/VR, the rig is quite complex. I would appreciate if there will be some toggles or something similar to hand fingers, where you can select 0. These are the areas that I think could be simplified:
Foot fingers - add option to have just...More
  •  0
  •  212
Submitted by klementmartin

0

Votes
Active
Can you add Ability to add custom bones - weapon/armour bones etc?...More
  •  0
  •  205
Submitted by ShockEngine

1

Votes
Active
Hey,
like in any other Reallusion Software, it would be also amazing for this software, if there would be a button to just export the Character + Rig without any textures.
On my hole workflow pipeline, the textures are allready in a seperate folder. I don't understand, why we should transfer...More
  •  0
  •  204
Submitted by spaehling

0

Votes
Active
being able to view mesh when placing guides would be great.
when the custom model has specific topology on knees and elbows it would be great to easily see it...More
  •  0
  •  184
Submitted by jamie3d

1

Votes
Active
Frankly it's kind of wild to me that this isn't an option by default but please add a delete button to ActorCore so I can delete unneeded/unneccessary models from the system when done with them. I've uploaded models for testing purposes and have no intention of actually using them in production...More
  •  0
  •  181
Submitted by john.obrien77

0

Votes
Active
Hey, tried to rig a skeleton with your software, I know the mesh is simple but I was able to rig it with the blender-pro-rig from blender market, so I think its something you should look into.....More
  •  0
  •  139
Submitted by thunder_916427
12 3 4