39 issues found

0

Votes
Active
Hello,
I'd like to suggest mount related motions please? Riding, leading, saddling etc.
Kind Regards,...More
  •  0
  •  97
Submitted by dodeqaa

0

Votes
Active
i just describe short. why there is no ue5 skeleton type in accurig only have ue4 skeleton . the different is UE5: have spine_01, spine_02, spine_03, spine_04, spine_05. in accurig UE4 : spine_01,spine_02,spine_03. i can't make ue5 rig?...More
  •  0
  •  92
Submitted by najwanazhiim

0

Votes
Assigned
After successfully importing a character and rigging, I am unable to export to ActorCore.
When clicking the window "Upload to Actorcore", the process stops at 10% and results in the error
"error occured while uploading character to actorcore"...More
  •  2
  •  133
Submitted by pedrofirmino7

0

Votes
Active
We can only have 3 custom characters uploaded to the brilliant new ActorCore Mobile view & web embed. It's great to be able to use a drop-down and select from our library of motions. However with the transparent background and other UI elements hidden, those motions go to waste.
My suggestion...More
  •  0
  •  116
Submitted by halfdorkstudios

0

Votes
Active
Hey, tried to rig a skeleton with your software, I know the mesh is simple but I was able to rig it with the blender-pro-rig from blender market, so I think its something you should look into.....More
  •  0
  •  139
Submitted by thunder_916427

0

Votes
Active
Hello
I wanted to make a request to your powerful team
Please also produce the mockup of the horse rider and sword in hand animation...More
  •  0
  •  223
Submitted by sitesazy.com

0

Votes
Active
Can you add Ability to add custom bones - weapon/armour bones etc?...More
  •  0
  •  205
Submitted by ShockEngine

0

Votes
Active
I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
  •  0
  •  387
Submitted by kboy7573

0

Votes
Active
Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
  •  3
  •  722
Submitted by spaehling

0

Votes
Not a Bug
1. open AccuRig and Rig Character
2. export it to "Unreal"
3. import character onto UE Mannequin (UE4 testet)...More
  •  2
  •  573
Submitted by spaehling
12 3 4