99 issues found

2

Votes
Assigned
I am reaching out to you regarding a persistent issue I am encountering with AccuRIG. Despite numerous attempts, I have been unable to upload any of my actor models to Actorcore. Each time I attempt to do so, I receive the following error message: "Error Occurred while uploading character to...More
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Submitted by asyncresearchinstitute

0

Votes
Assigned
When I open the program and I want to upload a character, the program shutdown everytime.
I have an Alienware M4, so is not about specs....More
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Submitted by rnzf

1

Votes
Active
I have a problem uploading a character on actorcore. After successfully rigging the character (accurig 1.3.2), I click on the upload to ActorCore button, but it says "actor count exceeded!. Although I don’t have a single uploaded actor on my account!!! Help me fix the problem. what should I...More
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Submitted by slega237

1

Votes
Not Reproducible
Open and load character
After rig until to finalize... when calculating and suddenly out...More
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Submitted by long.nguyen.hoang903

0

Votes
Active
Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
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Submitted by spaehling

0

Votes
Assigned
I have cleaned out a mixamo skeleton from everything except the mesh and exported as FBX
Blender 3.3 Export FBX ( Removed: Mixamo skeleton, shape keys and vertexgroups)
https://drive.google.com/file/d/1-Uxz6qdcmC_fC-WYCR1qCRFxV6ZO-Ocp/view?usp=share_link...More
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Submitted by doubblesixx

2

Votes
Active
Just going start by saying so far it's a great tool, great work chaps!
Once the rig has completed and is ready for export, my UV's are erased.
My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
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Submitted by Gazram

2

Votes
Active
24-8-2022
hi all
I have just tested the new auto rigging it is wonderful but it is in the early stages of development...More
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Submitted by r78zj99

0

Votes
Not Reproducible
I used Actor Core Accurig to give my model a rig to control. once i was done, I downloaded auto setup for blender to riggify the model once ported from Accurig. first, the models rest pose was odd, i had to clear all transformations for it to have a normal t pose. second, when i riggified it...More
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  •  418
Submitted by jetix109

1

Votes
Not Reproducible
I keep getting the error that my polycount for my imported mesh is too high (above 600K) when it is clearly not.
I have checked my polygon count in my 3D app, and it is well below 600K. I even reduced the polygon count by HALF just to be sure, and Accurig still thinks its above 600K.
How can...More
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Submitted by ssjenforcer191191191
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