I have a problem uploading a character on actorcore. After successfully rigging the character (accurig 1.3.2), I click on the upload to ActorCore button, but it says "actor count exceeded!. Although I don’t have a single uploaded actor on my account!!! Help me fix the problem. what should I...More
Hi, recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue. The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
I have cleaned out a mixamo skeleton from everything except the mesh and exported as FBX Blender 3.3 Export FBX ( Removed: Mixamo skeleton, shape keys and vertexgroups) https://drive.google.com/file/d/1-Uxz6qdcmC_fC-WYCR1qCRFxV6ZO-Ocp/view?usp=share_link...More
Just going start by saying so far it's a great tool, great work chaps! Once the rig has completed and is ready for export, my UV's are erased. My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
I used Actor Core Accurig to give my model a rig to control. once i was done, I downloaded auto setup for blender to riggify the model once ported from Accurig. first, the models rest pose was odd, i had to clear all transformations for it to have a normal t pose. second, when i riggified it...More
I keep getting the error that my polycount for my imported mesh is too high (above 600K) when it is clearly not. I have checked my polygon count in my 3D app, and it is well below 600K. I even reduced the polygon count by HALF just to be sure, and Accurig still thinks its above 600K. How can...More
With the latest 1.3.5, the login screen doesnt pop up. Therefore I am logged in only as "User". I can rig and export it locally, but cannot upload the character to Actorcore. It says always that all slots are full. I tried to reinstall it several times and tried to run it in Admin mode. Unfortunately...More