83 issues found

1

Votes
Not Reproducible
Open and load character
After rig until to finalize... when calculating and suddenly out...More
  •  3
  •  274
Submitted by long.nguyen.hoang903

0

Votes
Active
Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
  •  3
  •  982
Submitted by spaehling

0

Votes
Assigned
I have cleaned out a mixamo skeleton from everything except the mesh and exported as FBX
Blender 3.3 Export FBX ( Removed: Mixamo skeleton, shape keys and vertexgroups)
https://drive.google.com/file/d/1-Uxz6qdcmC_fC-WYCR1qCRFxV6ZO-Ocp/view?usp=share_link...More
  •  3
  •  330
Submitted by doubblesixx

2

Votes
Active
Just going start by saying so far it's a great tool, great work chaps!
Once the rig has completed and is ready for export, my UV's are erased.
My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
  •  3
  •  622
Submitted by Gazram

2

Votes
Active
24-8-2022
hi all
I have just tested the new auto rigging it is wonderful but it is in the early stages of development...More
  •  3
  •  630
Submitted by r78zj99

0

Votes
Active
With the latest 1.3.5, the login screen doesnt pop up. Therefore I am logged in only as "User". I can rig and export it locally, but cannot upload the character to Actorcore. It says always that all slots are full.
I tried to reinstall it several times and tried to run it in Admin mode.
Unfortunately...More
  •  2
  •  237
Submitted by dino.odobasic

1

Votes
Assigned
I am reaching out to you regarding a persistent issue I am encountering with AccuRIG. Despite numerous attempts, I have been unable to upload any of my actor models to Actorcore. Each time I attempt to do so, I receive the following error message: "Error Occurred while uploading character to...More
  •  2
  •  364
Submitted by asyncresearchinstitute

0

Votes
Not Reproducible
In Maya, when you bring a FBX (maya template) from AccuRig the geo is rotated forward if its 180 cm or more (6 ft or more).
If it is 2 cm (tiny), then the object is NOT rotated forward but you can see that the skeleton is rotated -90 and
It also generates v_none for every geo you use in the...More
  •  2
  •  240
Submitted by julez4002

0

Votes
Assigned
After successfully importing a character and rigging, I am unable to export to ActorCore.
When clicking the window "Upload to Actorcore", the process stops at 10% and results in the error
"error occured while uploading character to actorcore"...More
  •  2
  •  265
Submitted by pedrofirmino7

0

Votes
Assigned
Hi,
I use the programs:
iClone7, AccuRIG_1.1.0 and 3DXchange7....More
  •  2
  •  390
Submitted by Gyoergy