106 issues found

2

Votes
Active
Unable to export the file *Failed to upload files*...More
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Submitted by Unknown User

2

Votes
Active
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
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Submitted by 807110963

2

Votes
Active
Just going start by saying so far it's a great tool, great work chaps!
Once the rig has completed and is ready for export, my UV's are erased.
My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
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Submitted by Gazram

2

Votes
Active
24-8-2022
hi all
I have just tested the new auto rigging it is wonderful but it is in the early stages of development...More
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Submitted by r78zj99

2

Votes
Active
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters.
For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
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  •  997
Submitted by maks2004233

1

Votes
Assigned
As I mentioned, as of today, after updating the application, this issue applies to all the models I upload; it gets stuck at 70%....More
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Submitted by serhatcanpolat96

1

Votes
Active
My name is Yonatan Getachew (email: yonatangetachew08@gmail.com), and I’m a DAZ Studio user.
I would like to suggest that the AccuRIG development team consider adding native support for DAZ Genesis figures—such as Genesis 8 and 9—within the AccuRIG desktop application. Specifically, it would...More
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Submitted by yonatangetachew08

1

Votes
Not Reproducible
After going through the rigging process, AccuRIG has stopped showing the 3D model in the final "Check Animation" step after hand rigging.
I'm on Windows 10 with an RTX 3070 on version 1.3.8. I've tried:
- Reinstalling AccurRIG...More
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Submitted by luis.grtmb

1

Votes
Not Reproducible
I keep getting the error that my polycount for my imported mesh is too high (above 600K) when it is clearly not.
I have checked my polygon count in my 3D app, and it is well below 600K. I even reduced the polygon count by HALF just to be sure, and Accurig still thinks its above 600K.
How can...More
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  •  682
Submitted by ssjenforcer191191191

1

Votes
Active
1. Can I use the program offline?
Or can I use it offline after logging in?
2. When logging in, you need a whitelist address to exclude from the firewall....More
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Submitted by qudsyd
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