99 issues found

0

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HI
When the Genesis 8 charactor .fbx into 3dx have two suits of bones?
How to solve the issue?...More
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Submitted by xxguitar

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Released
This is a big one ... in 7.2 it's not letting me change the UV settings of meshes. This means I can't change the projection from Box to Cylinder, for example, and makes texturing impossible!...More
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  •  1394
Submitted by studioweapon

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This has happened to me twice now while working on creating 2 models in Blender.
The first time was yesterday while creating an Olivanders wand creator building.
The second time was today while creating a morph animatable snake friend for my Harry Potter....More
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  •  1585
Submitted by Delerna

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Released
3DXchange 7 pipeline can't export to .fbx anymore. I have restarted, tried different presets and I have also uninstalled and reinstalled it again. Exporting to .obj works.
I am exporting a .iAvatar to Unity. 3 hours before it was exporting other .iAvatars with the same presets as the image...More
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  •  1578
Submitted by madrugat

0

Votes
Not a Bug
Hi,
I could not give a spring effect to the navel of the character in anyway on 3dx7. Test File: http://hakansarier.com/problems/navel.zip...More
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  •  895
Submitted by RyderHS

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I have read the other issues but they are not giving full information and its not just the animations its the entire convert system. This is also using blender.
firstly this character is working inside iclone 7 previously and it works perfectly in 3dexchange6
when you import and assign...More
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Submitted by urbanlamb

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Released
I try to export a character with attached glasses (iProp). Whatever i try 3DXchange chrashes while exporting to FBX....More
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Submitted by info_93_67

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Released
After installing the 7. 1 update the Mixamo Animation - Convert to Non-Standard (Characterization) no longer works at all. It was working in 7.02 (after switching the Presets) but in 7.1 the exact same FBX will not convert. I also tried loading in the "Maya Human-IK_Mixamo01" Characterization...More
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Submitted by bcmorris

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Votes
Released
Hi,
When I try to load a character mesh with a non standard rig into 3DXChange 7.1, I can process the manual assignation of bones on the CUSTOM non standard rig BUT no more test animations work anymore like head calibration, basic walk, etc...
The same mesh works perfectly in 3DXChange 6...More
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  •  5106
Submitted by pgibouin

0

Votes
Active
Hello,...
i've imported a daz3D gensis 3 female into exchange ( after applying the facial keys).. all works well... put it into iclone and added a wave file,... all worked well,.. put it back into exchange, all worked well, exported out as fbx and imported into unreal engine, all worked well...More
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  •  1943
Submitted by corin.noe
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