The Mixamo site is providing fbx version 6.1 or 7.4 files, but in 3DXChange a message appears saying that it is only compatible with fbx 2011, does not apply the character's animation. And when sending to Iclone 7 it is not possible to assign any movement to the character. Could you help me...More
each time i try to set an expression it crashes wasnt like this in previous version also that happens when i try to add morphs on a part of the body...More
Daz Extension does not map However, while all the morphs come over to 3DXchange, none are "Set" in the Expression Editor (except for the head and eye movements that 3DXchange creates automatically). I have to manually Set all Visemes, Muscles, etc. 1. Add _iCloneFaceKey.duf to respective Genesis...More
hello! I'm having serious trouble with 3dxchange! I'm importing a model used by Daz gen3 and gen8. When prompted it asks if I would like to convert to a non standard talking character and I click yes. than after it loads, the non standard button is highlighted and the facial expression key...More
I've used 3DXChange last week when it wasn't updated to Version 7.5 and when I imported any sort of Character it worked perfectly fine. I have a mixamo rigged character and now that I've updated to Version 7.5 the program crashed on Import. It gets stuck on the last step Converting Real-time...More
Hello, I have the same issue as many other people had with the 7.2 version. I made a clean installation and it crashes on startup. I see for a short moment the splash screen and then it crashes. Thanks...More
Importing fbx file into 3dxchange pipeline (previously exported from DAZ with facial mocap data on it) and accepting automated bone structure conversion, resulting with jaw not mapped warning. After manual mapping nothing could be accomplished, head is moving, but jaw and the eyes not. Its...More