99 issues found

0

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FBX Export to maya Problem
I Exported a character from 3d exchange v 7.6
While export the FBX to maya...More
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Submitted by aniangel

0

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Closed
https://www.dropbox.com/s/bk0uamc96h8pqzq/zbrush%20ready%20shapekeys%20with%20hair%20fixed%20for%20iclone.fbx%20-%20iClone%203DXchange%207%202019-11-30%2006-02-41.mp4?dl=0
If I unistall the software and reinstall it works for a little bit but then it stops working and crashes everytime
You...More
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Submitted by ahingel

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Released
Hello. I've notice 3DXChange crashes when I accidentally push the "Make Sub Prop" button while it's already a sub prop selected. I think it should show a message for avoiding this behavior. The lack of auto-save feature costs me hours of work, I think that feature could be important to implement...More
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Submitted by Andrés Moya

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I have a solid hair prop with spring bones to simulate bounces. The model is made on Blender, and when I try to import in 3DXChange it acts in a weird way: some vertices get pulled to center.
Notes:
1) the model behaves correctly if imported without bones...More
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Submitted by Matt GH

0

Votes
Closed
I'm not sure whether this is a Daz bug or a 3dxchange bug, but when I try to export Genesis 8 characters from Daz and load them into 3dxchange, the eye-lashes are offset from the face (see attached pic). Moreover, when I export the character from 3dxchange to iClone 7 for animation, the eye...More
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Submitted by Hookflash

0

Votes
Not a Bug
The genesis 3 toebase is dead, When i try to rotate it nothing happend with the toes, Works with Genesis 8....More
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Submitted by j.n1

0

Votes
Active
When exporting a character through 3DXchange, it seems to rename the BlendShapes and this is visible in Unity. It is a huge problem for us, because it doesn't recognize the BlendShape animations. We wish to use 3DXchange because we have a ton of animations.
Besides, we use Maya to customize...More
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Submitted by The Simulation Crew

0

Votes
Released
3dxchange does not export BVH files from Daz3d to Iclone. It all started after ubdate 7.21
https://www.dropbox.com/s/4cikrnxxanxmipg/Desktop_3.mp4?dl=0...More
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Submitted by flint1galeev

0

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Released
The fbx mocap from mixamo does't play the animation....More
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Submitted by mtakerkart

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Active
I need some help to find a Tutorial.
I want to bone that is not used in regular body motions to mapped as an extended bone.
First, I switched to the Face / Extend Mapping page by clicking the button with a head icon above the dummy pane....More
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  •  470
Submitted by Haruyo
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