19 issues found

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What i have seen is that since they added there own morphs for the characters that they do not reflect the true expressions. I thought i was losing it when my Gen 3 custom character was no longer blinking his eyes when you click the mouse in face puppet. This actually sucks because i was...More
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Submitted by cheyennerobinson_45

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Sorry for my poor english (Google traduction)
I convert V4 (DAZ) to fbx and import it into 3DXChange 7. I convert it to non-standard. In preset I choose DAZ 4 genesis. In Spine page the second vertebra is selected, which is not correct with respect to your manual. So I choose the first vertebra...More
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Submitted by nourya2000

0

Votes
Not Reproducible
I uploaded the obj file into 3dxchange, And after cliecked select all to go to “open” and import a texture, It ran very smooth. I saved it into an fbx file and tried importing It to mixamo. Then it started glitching COMPLETELY! In mixamo the whole face is glitching every time it moves. Did...More
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Submitted by Mekhifire

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I was wondering character setup converting to non standard model for presets where you have a daz3d preset and 3dmax etc can you mkae a unreal and a unity3d plus mixamo presets drop down tab? I usually buy a lot of animations from unity3d and unreal and it would be cool if I didnt have to...More
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Submitted by imaginationseven7

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Animation is not reflected when the output destination is set to Custom in FBX export of Xchange7.61.
The same is true for iClone 7.72, but the animation appears to load only in the target application selected in the FBX export panel.
Is this a specification change like this?...More
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Submitted by m_koshi

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Active
STR:
- download the following .rlMotion
https://www.dropbox.com/s/5833f23wlurnyzb/chop_clip.rlMotion?dl=0...More
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Submitted by vtoddw

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Votes
Closed
I need to export and import model in cc3(3.4 version) and this is why.(For u3d)
when i export model with 'mouth open as morph'(its been 'game base'),the rootbone name is 'root'.
but when i export animation only from iclone7 by 3dxchange,the rootbone name changes into 'CC_Base_BoneRoot'...More
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Submitted by dluo

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Why I export animation ONLY with 'not include mesh' option,but there is still a lot of empty nodes
(U can see the picture)
I expect the animation FBX Olny include bones and animation...More
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Submitted by dluo

0

Votes
Closed
Hello Reallusion!
Hope you are doing well,
While converting 3d model (fbx/obj) into iclone 7 format (i.e Prop to Non Std Character) one of the hand is going out of the box in character profile section due to which mapping can't be possible and hence can't convert it into .iavatar format...More
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Submitted by Abhi29
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