19 issues found

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Sorry for my poor english (Google traduction)
I convert V4 (DAZ) to fbx and import it into 3DXChange 7. I convert it to non-standard. In preset I choose DAZ 4 genesis. In Spine page the second vertebra is selected, which is not correct with respect to your manual. So I choose the first vertebra...More
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Submitted by nourya2000

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Why I export animation ONLY with 'not include mesh' option,but there is still a lot of empty nodes
(U can see the picture)
I expect the animation FBX Olny include bones and animation...More
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Submitted by dluo

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Closed
I need to export and import model in cc3(3.4 version) and this is why.(For u3d)
when i export model with 'mouth open as morph'(its been 'game base'),the rootbone name is 'root'.
but when i export animation only from iclone7 by 3dxchange,the rootbone name changes into 'CC_Base_BoneRoot'...More
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Submitted by dluo

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STR:
- download the following .rlMotion
https://www.dropbox.com/s/5833f23wlurnyzb/chop_clip.rlMotion?dl=0...More
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Submitted by vtoddw

1

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I understand 3DXchange has joint rotation but that just distorts the model if you rotate 180 degrees and you can only see changes when "Active" is not checked.
In my opinion I believe this is an essential function to allow more compatibility of non human creatures to be able to use mocap or...More
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Submitted by Ascensi

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Released
What i have seen is that since they added there own morphs for the characters that they do not reflect the true expressions. I thought i was losing it when my Gen 3 custom character was no longer blinking his eyes when you click the mouse in face puppet. This actually sucks because i was...More
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Submitted by cheyennerobinson_45

1

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Assigned
We were experiencing weird/glitchy animations when playing the animations back in 3DXchange. Now we aren't experts on this program so we thought it would be best to contact you directly.
I imported the animations like normally, and when playing back different parts of the joints start having...More
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Submitted by niebuhrgfx

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Animation is not reflected when the output destination is set to Custom in FBX export of Xchange7.61.
The same is true for iClone 7.72, but the animation appears to load only in the target application selected in the FBX export panel.
Is this a specification change like this?...More
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Submitted by m_koshi

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I was wondering character setup converting to non standard model for presets where you have a daz3d preset and 3dmax etc can you mkae a unreal and a unity3d plus mixamo presets drop down tab? I usually buy a lot of animations from unity3d and unreal and it would be cool if I didnt have to...More
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Submitted by imaginationseven7
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