Animation is not reflected when the output destination is set to Custom in FBX export of Xchange7.61. The same is true for iClone 7.72, but the animation appears to load only in the target application selected in the FBX export panel. Is this a specification change like this?...More
I just tried to import daz animations via 3dXchange in Unreal, but the import fails: "Mesh contains root bone as root but animation doesn't contain the root track."...More
I uploaded the obj file into 3dxchange, And after cliecked select all to go to “open” and import a texture, It ran very smooth. I saved it into an fbx file and tried importing It to mixamo. Then it started glitching COMPLETELY! In mixamo the whole face is glitching every time it moves. Did...More
I was wondering character setup converting to non standard model for presets where you have a daz3d preset and 3dmax etc can you mkae a unreal and a unity3d plus mixamo presets drop down tab? I usually buy a lot of animations from unity3d and unreal and it would be cool if I didnt have to...More
Hello! I have fbx file wirh character. I need to animate it in iclone. I have finished all steps in Characterization Mode with bone structure then i want to make Mapping Facial Bones. With eyes is ok, but jaw bones not. I choose jaw bones for jaw map but jaw bones dont't move the jaw. I cant...More
When exporting a character through 3DXchange, it seems to rename the BlendShapes and this is visible in Unity. It is a huge problem for us, because it doesn't recognize the BlendShape animations. We wish to use 3DXchange because we have a ton of animations. Besides, we use Maya to customize...More
What i have seen is that since they added there own morphs for the characters that they do not reflect the true expressions. I thought i was losing it when my Gen 3 custom character was no longer blinking his eyes when you click the mouse in face puppet. This actually sucks because i was...More
Sorry for my poor english (Google traduction) I convert V4 (DAZ) to fbx and import it into 3DXChange 7. I convert it to non-standard. In preset I choose DAZ 4 genesis. In Spine page the second vertebra is selected, which is not correct with respect to your manual. So I choose the first vertebra...More