20 issues found

0

Votes
Released
Any time i apply custom shaders to my Daz figure, clothing, etc it causes 3d exchange to hang up )read 3d exchange is not responding). The files are relatively small (under 65 MB). What good is having spent a lot of time and money on custom iray shaders only to not be able to use them in the...More
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Submitted by kos1969

2

Votes
Assigned
DESCRIPTION
Trying to export 19,000 frame MotionPlus animation of 60k character, as FBX (animation only with Unreal preset).
The program runs out of memory. I believe it hits the 32bit memory limit. As a result, the program must be forced closed through the task manager....More
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Submitted by sterlingy

1

Votes
Duplicate
I sure hope you guys are moving to a 64 bit 3DXchange as I keep getting stupid errors that are solved if I use SketchUp to export FBX.
I have found the current 32-bit version lacking in it's ability to load a large file bigger than 10Mb.
I'm using SketchUp trial to get around this archaic...More
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Submitted by TucsonDoobie

1

Votes
Active
Other than the obvious of homogenizing the look of the UI with iClone, it needs a major upgrade and new features.
- Undo should work with all aspects.
- Savable workspace layout. There should be specific panels for props or characters and offer saveable layouts....More
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Submitted by Dragonskunk

2

Votes
Active
It would be extremely helpful and eliminate having to drag items back into iClone just to launch UV maps if that capability was available within 3DXchange just like it is available in the modify panel of iClone. It is absolutely tedious to have to bring something into iClone just to launch...More
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Submitted by GrannyJ

0

Votes
Active
The choice of whether we want to decimate a character model before exporting to FBX. Some older game engines use lower poly character models. Some only allow up to 22,000 poly....More
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Submitted by Stefos

1

Votes
Active
Hello RL,
CC 1.5 has the possibility to model the mesh of a cloth, so I wonder whether would be possible to extend them also to the iProp mesh.
Probably 3DXChange would be the best target application, unless you think that vertex modelling with the possibility of keyframing animation would...More
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Submitted by RobertoColombo

0

Votes
Active
The Functional Mock-up Interface (https://www.fmi-standard.org/) is used for creating models for computer simulation. The standard is supported by tools listed here: https://www.fmi-standard.org/tools. Although perhaps not in line with iClone future goals, the ability to import models specified...More
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Submitted by 1 Million Monkeys + Keyboard

1

Votes
Active
I say plugin as I suspect that not all would need to have such a feature. But some might want such a time saver.
Often that is the only time when I have to start over due to a slightly off weight painting problem that suddenly appears when animating that wasn't caught in the tests. Now if...More
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Submitted by Dragonskunk

0

Votes
Active
Batch-Conversion would be a FUNTASTIC Tool to have it in 3DXChange.......BACKGROUND: we have to convert a very big library (10000 pieces ) off Models from 3Ds to IC-Prop and it will weeks to do it all. Will be there a solution in the very near Future? Thank you very much RL and have a nice...More
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Submitted by 2IDs media:design
1 2