20 issues found

2

Votes
Active
In the same way as we can import a DAZ3d character, can we have a process added to import hair and eyes from DAZ3d and have them operate as the iclone hair and eyes do. Short of that a tutorial in how to do it. Also clothes... the list goes on in order of importance.
How about a bridge for...More
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  •  2008
Submitted by scerridwyn

2

Votes
Active
It would be extremely helpful and eliminate having to drag items back into iClone just to launch UV maps if that capability was available within 3DXchange just like it is available in the modify panel of iClone. It is absolutely tedious to have to bring something into iClone just to launch...More
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Submitted by GrannyJ

2

Votes
Assigned
DESCRIPTION
Trying to export 19,000 frame MotionPlus animation of 60k character, as FBX (animation only with Unreal preset).
The program runs out of memory. I believe it hits the 32bit memory limit. As a result, the program must be forced closed through the task manager....More
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Submitted by sterlingy

1

Votes
Active
3dxchange doesn't scale its UI texts in high DPI setting. Impossible to use unless resolution is lowered....More
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  •  1558
Submitted by gogstudios

1

Votes
Active
Other than the obvious of homogenizing the look of the UI with iClone, it needs a major upgrade and new features.
- Undo should work with all aspects.
- Savable workspace layout. There should be specific panels for props or characters and offer saveable layouts....More
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Submitted by Dragonskunk

1

Votes
Active
Hello RL,
CC 1.5 has the possibility to model the mesh of a cloth, so I wonder whether would be possible to extend them also to the iProp mesh.
Probably 3DXChange would be the best target application, unless you think that vertex modelling with the possibility of keyframing animation would...More
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  •  2184
Submitted by RobertoColombo

1

Votes
Duplicate
I sure hope you guys are moving to a 64 bit 3DXchange as I keep getting stupid errors that are solved if I use SketchUp to export FBX.
I have found the current 32-bit version lacking in it's ability to load a large file bigger than 10Mb.
I'm using SketchUp trial to get around this archaic...More
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  •  2494
Submitted by TucsonDoobie

1

Votes
Active
I say plugin as I suspect that not all would need to have such a feature. But some might want such a time saver.
Often that is the only time when I have to start over due to a slightly off weight painting problem that suddenly appears when animating that wasn't caught in the tests. Now if...More
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Submitted by Dragonskunk
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