MOTIONS GROUPED FOR 4 DISTINCTIVE COMBAT ACTIONS
A specially designed motion system includes Patrol, Guard, Assault and Prone Attack animations that ensure
smooth transitions between primary and secondary stance modes. This system offers high-flexibility for
studio animation production, and interactive game character controls. Each motion category can be flexibly
blended and adapted for any specific long sequence. The Rifle Combat-Patrol pack can also be seamlessly
linked to idle poses from the
Pistol Combo pack.