MOTIONS GROUPED FOR 4 DISTINCTIVE COMBAT ACTIONS

A specially designed motion system includes Patrol, Guard, Assault and Prone Attack animations that ensure smooth transitions between primary and secondary stance modes. This system offers high-flexibility for studio animation production, and interactive game character controls. Each motion category can be flexibly blended and adapted for any specific long sequence. The Rifle Combat-Patrol pack can also be seamlessly linked to idle poses from the Pistol Combo pack.

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