• Attack
  • Stunt
  • Mobility
  • Walk_AssassinateWalk_Assassinate
  • Hide_Wall_AssassinateHide_Wall_Assassinate
  • Dagger_Atk_Combo_ADagger_Atk_Combo_A
  • Archery_ShotAwayArchery_ShotAway
  • Archery_JumpShotArchery_JumpShot
  • Archery_Shot_LArchery_Shot_L
  • Archery_Shot_RArchery_Shot_R
  • Archery_Shot_BackArchery_Shot_Back
  • Archery_Crouch_Shot_HighArchery_Crouch_Shot_High
  • Archery_Crouch_Shot_MidArchery_Crouch_Shot_Mid
  • Archery_Crouch_Shot_LowArchery_Crouch_Shot_Low
  • Archery_Shot_HideWallArchery_Shot_HideWall
  • Arrow_Hit_DieArrow_Hit_Die
  • Hit_ComboHit_Combo
  • Roll_SPRoll_SP
  • Jump_WallJump_Wall
  • Jump_Wall_BJump_Wall_B
  • Jump_Wall_CJump_Wall_C
  • Jump_Wall_C_to_IdleJump_Wall_C_to_Idle
  • Jump_to_LevelJump_to_Level
  • Level_to_LandLevel_to_Land
  • Jump_to_EnduranceJump_to_Endurance
  • Jump_to_LandJump_to_Land
  • Sneak_RopeWalk_StartSneak_RopeWalk_Start
  • Sneak_RopeWalk_Loop_ASneak_RopeWalk_Loop_A
  • Sneak_RopeWalk_Loop_BSneak_RopeWalk_Loop_B
  • Sneak_RopeWalk_PerformSneak_RopeWalk_Perform
  • Sneak_RopeWalk_EndSneak_RopeWalk_End
  • Crouch_to_Forward_roll_ACrouch_to_Forward_roll_A
  • Crouch_to_Forward_roll_BCrouch_to_Forward_roll_B
  • Crouch_to_Left_roll_BCrouch_to_Left_roll_B
  • Crouch_to_Right_roll_ACrouch_to_Right_roll_A
  • Crouch_to_Right_roll_BCrouch_to_Right_roll_B
  • Stand_IdleStand_Idle
  • Dodge_Walk_ADodge_Walk_A
  • Dodge_Walk_BDodge_Walk_B
  • Dodge_Walk_CDodge_Walk_C
  • Walk_StartWalk_Start
  • Walk_LoopWalk_Loop
  • Walk_EndWalk_End
  • Stand_Idle_to_Sneak_IdleStand_Idle_to_Sneak_Idle
  • Stand_Idle_to_Crouch_IdleStand_Idle_to_Crouch_Idle
  • Sneak_IdleSneak_Idle
  • SneakWalk_Slow_StartSneakWalk_Slow_Start
  • SneakWalk_Slow_LoopSneakWalk_Slow_Loop
  • SneakWalk_Slow_EndSneakWalk_Slow_End
  • SneakWalk_Fast_StartSneakWalk_Fast_Start
  • SneakWalk_Fast_LoopSneakWalk_Fast_Loop
  • SneakWalk_Fast_EndSneakWalk_Fast_End
  • SneakWalk_to_Crouch_WalkSneakWalk_to_Crouch_Walk
  • Against_Wall_StandAgainst_Wall_Stand
  • SneakWalk_to_Against_WallSneakWalk_to_Against_Wall
  • SneakWalk_DetectSneakWalk_Detect
  • Sneak_Idle_to_Stand_IdleSneak_Idle_to_Stand_Idle
  • Sneak_Idle_to_Crouch_IdleSneak_Idle_to_Crouch_Idle
  • Against_Wall_Turn_R_to_SneakWalkAgainst_Wall_Turn_R_to_SneakWalk
  • Crouch_IdleCrouch_Idle
  • Crouch_Idle_to_Sneak_IdleCrouch_Idle_to_Sneak_Idle
  • Crouch_Idle_to_Stand_IdleCrouch_Idle_to_Stand_Idle
  • Crouch_to_Sneak_WalkCrouch_to_Sneak_Walk
  • Crouch_Walk_Slow_StartCrouch_Walk_Slow_Start
  • Crouch_Walk_Slow_LoopCrouch_Walk_Slow_Loop
  • Crouch_Walk_Slow_EndCrouch_Walk_Slow_End
  • Crouch_Walk_Fast_StartCrouch_Walk_Fast_Start
  • Crouch_Walk_Fast_LoopCrouch_Walk_Fast_Loop
  • Crouch_Walk_Fast_EndCrouch_Walk_Fast_End
  • Crouch_to_AgainstWallCrouch_to_AgainstWall
  • Crouch_Walk_L_AgainstWallCrouch_Walk_L_AgainstWall