MotionAnimate, Capture & Edit in Real-time
Partnered with Microsoft®, iClone now provides the most prominent and leading Kinect mocap solution for the animation industry. With the same HumanIK engine as Motion Builder, iClone users can now quickly refine and adjust motions for incredibly accurate results.
Real-time Motion Capture
The first in-house, Kinect mocap studio that allows you to directly bring in motion data to control virtual actors without the burden of complex motion pipelines or tedious conversion issues. Get everything you need in this tightly packaged mocap studio solution!
HumanIK Editing & Refinement
Licensed from Autodesk®, the same core technology of Motion Builder for human motion control; iClone5 meets the highest standards of human bone structure and motion editing systems. Using HumanIK as the core character engine allows your 3D characters to now have automatic floor contact while the intuitive real-time IK motion control keeps a proper body balance. Props also have motion controls with flexible motion adaptations such as holding a gun with both hands, or advanced person-to-person interactions such as shaking hands.
Motion Puppeteering
You may use a mouse or any other handheld device to create an unlimited number of motion variations to reflect your character's personality. Users may select body parts and add puppet behaviors while they control their animations during playback or real-time recording. You may also manually control the puppeteering speed and direction, or let the animation loop with slider alterations.
Facial Animation

Select character facial features and puppet their behaviors as you playback recorded audio in real-time. Find 10 embedded puppet profiles and instantly define personality while puppeteering including Wicked, Goofy, Youthful, Attractive and Grumpy; as well as 6 emotion styles included with advanced select and de-select layer editing capabilities that provide full puppet feature control.

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