General Features

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Authentic 3D Character Animation

Easily preview and record face, and body motions with the unique puppeteering engine. Create vivid facial animations with auto, audio lip-syncing or develop enhanced expressions with motion key editing. Then freely control body animations with HumanIK and motion layer editing, allowing you to instantly apply characteristics for unique styles. Set path constraints to guide your actors' motion behaviors, or endow them with consciousness by making them look at camera or moving targets.

character animation - authentic 3D motion
Mixmove –  Click-to-Play Animation

MixMove II - Click-and-Direct Animation

The industry's only auto motion blending technology that allows you to click and command character animation blending. The MixMove Generation II engine has greatly increased its response time, bringing a smarter motion change routing system. The augmented mirror behavior and the new optimized library for CC characters, give users full power to prototype motion sequence in a fraction of the time.

character animation - facial animation and auto lip-sync

Facial Animation

Use a mouse or handheld device to puppet character's animation. Select characters or facial features and puppet their behavior as you let iClone auto lip-sync using audio in real-time.

3D motion - movement behavior for persona


One Persona file may include several sets of movement behaviors such as walk mode, run mode, or even a custom defined fly mode.

character animation - 3D motion key editing

HumanIK Motion Key Editing

Using HumanIK as the core character engine allows your 3D characters to now have automatic floor contact, while the intuitive real-time IK motion control keeps a proper body balance.

character animation - body animation

Character Animation

Select body parts and add puppet behaviors while controlling animations during playback or real-time recording. You may also manually control the puppeteering speed and direction, or you can let the animation loop with slider alterations.

MixMoves 2 - Communication 200