iClone 6 Tutorial - Kinect Motion Capture Editing

This tutorial provides a basic guide on how to launch your Mocap Device Plugin to capture raw motion data, and then refine and enhance it using iClone's motion tools to result in a great looking custom animation in minutes!

iClone 5 Tutorial - Motion Capture Animation

Now you can use your body to control virtual actors, in real-time, with motion smoothing optimizations. Lightspeed your animations and create realistic-looking motions as you can literally control actors with your body movements.

Instant Kinect Motion Refinement

In this tutorial, you'll learn the proper way to capture your motion and save it for further editing. From there, you'll discover how simple it is to use the Direct Puppet tool in combination with some initial pose adjustments to make your motions truly exceptional in just a few minutes.

Intermediate Kinect Motion Refinement

In this tutorial, you'll learn how to use a fundamental skill to add detail to your motion: Motion Layer Editing. This involves placing keyframes and using the HumanIK tool within iClone to modify your motion. You'll also learn how to prevent foot sliding, which is a common problem with raw Kinect mocap data.

Advanced Kinect Motion Refinement

This tutorial will go through much of the same techniques, but in addition will demonstrate how to make edits to produce a great side-facing motion. The important technique for how to remove wrist flips in your animation is also explained here. For slow motion emphasis on your motion, you'll also learn how to use the Time Warp feature and Insert Frame.

User Showcases

iClone Motion Capture with Kinect

Author: Emotion Produtora

A short and fun test on using the iClone - Kinect motion capture plug-in to create fast and entertaining animations in minutes.

Pre-Viz using iClone5 & Kinect

Author: Realm Pictures

Dave and Shaz talk us through Pre-Viz and how they plan to create the UnderWater Realm.

Kinect SDK Beta without any Motion Edit

Author: Johnny4mt

The animation of the character is completely done by motion capture techinques using iClone 5 and the Microsoft Kinect SDK Beta.

Real-time Control of Light, Camera & Particles

Author: JasonJ1968

JasonJ develops a unique method for using Kinect for animation control. Besides basic character control, he shows you OTHER uses for the Kinect device with iClone.

iClone5 + Kinect Test

Author: Kurzal

This video guides you through the process of producing an animated video for idea searching, storyboards and of course, the most exciting and revolutionary way to create animations with iClone and Kinect.

Kinect SDK Beta Behind the Scene

Author: Kurzal

Kurzal demostrates how you can make a nice speech using the Kinect motion capture method. With the enhanced knee constraint feature in iClone, you can capture motion in standing pose and get stable speech animation results without any jittering issues.

User & Media Buzz

"The new enhancements in v5.1 like head/wrist movement, half body capture and stable floor alignment are a huge step forward towards making Kinect a more fantastic and exceptional mocap animation tool, but certainly not the last."

- Igor Tkachenko, iTAK Animation Studio

"iClone in my eyes is the most revolutionary tool for commercial success that has ever hit the market for the freelance, commercially oriented, Digital-Entrepreneur looking to deliver ultimately the most effective means to reach customers in absolutely every field."

- Neil Armstrong, 3D Artist

"Reallusion’s real-time motion capture is a great example of the imaginative innovation achievable with Kinect for Windows" - JP Wollersheim, Kinect for Windows Group Product Manager at Microsoft. "The Kinect-enabled iClone 5 makes character animation simple, fast and fun."

"The Mocap Device Plug-in is the must-have tool that turns iClone into a fast mocap studio solution. With this Kinect motion capture tool, now you can use your own body to control virtual actors."