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Check out the iClone5 official demo videos & tutorials!

Animate in Real-time with Microsoft's Kinect Motion Capture
The Mocap Device Plug-in is the must-have tool that turns iClone5 into a complete mocap studio solution. With iClone5's new Mocap Device Plug-in, now you can use your own body to control virtual actors, in real-time, with motion smoothing optimizations. Lightspeed your animations and create authentic-looking motions without having to rent a mocap studio or even wear a markered jump suit!
Product Demo
iClone5 Launch News

Check out this video to get the news about official iClone5 launch, new features, mocap device plug-in, and the creations from our talented developers and power users during beta.
New Feature Guide

iClone5 allows you to create in-house animations by moving your body in front of any Kinect Motion Capture system. Also included, are real-time physics, toon rendering and many other shader effects.
Rigid Body

Rigid Body dynamics enable you to simulate objects with a high degree of realism such as fall, collide and bounce. All these movements are controlled by physics properties.
Toon Shader

Cartoon rendering and cell shading allows animators to create a flat-looking 3D image into a cartoonish look, typically exemplified in artistically animated movies.

Post Effect

iClone5 users can render and create key-able visual effects like lens blur, sketch, color toning or black & white. This easily transforms any 3D animations into top-notch studio art motions.
Human IK & Reach Target
Using Human IK as the core character engine allows your 3D characters to now have flexible motion adaption and better body balance with smart prop interaction.

Rube Goldberg Machine
With the smart physics engine you are now able to correctly simulate movements and concepts for use in math, physics, astronomy or any other real-world applications.

Height Map Terrain

The height map terrains inside iClone5 are five times larger, and have faster loading times than previous versions. Now you can produce movies with larger scale scenes & highly detailed terrain.
     
Tutorials
Intro to Camera
Intro to Human IK
Intro to Lighting
Intro to Body Puppet Motion
Prop Puppet
Object Movement and Manipulation

Intro to Physics

Dynamic and Static Object Interaction