

Assign particle emitters to any actor bone segment.

Drag the slider of "Particle Softness" to decrease the seams as the particles intersect with other objects in the scene, which improves the realism of the visual effects.
Basically, each particle is a matted billboard that will face the view of current camera all the time. However, if you want the camera to view above or beneath the particle, you may need the Face to feature to have proper result.
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