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Particle Effects

Real-time SFX Creation with Particle Systems

    Visual effects engine with preset library and customization tools.

    Create and store particle effects using the simplified user interface for powerful particle creation, modification and saving.

    Import diffuse and opacity maps for unique texture effects on particles.

    Simulate weather in any scene with real-time weather conditions.

    Complete parameter adjustment allows unlimited possibilities.

Particle Positioning and Interactivity

    Assign particle emitters to scene objects or iProps for interactive display and object follow.

    Animated scene objects with attached particle emitters for trailing effects.

    Timeline control of particle emission with start and stop frames.

    Group and store particles attached to props and accessories. Affect particle behavior when attached to props.

Actors and Particles

    Assign particle emitters to any actor bone segment.

    Animate actors with particle emitter trailing effects.

    Use the Particle modification panel to choreograph particle behavior to actors.

    Actor accessories support particles for dynamic scene elements (smoking cigar, magical sword).

Real-time Particle Rendering

    Real-time instant preview playback of particle effects.

    Alpha, Addition or Subtraction display modes.

    Add multiple particle elements to the scene with enhanced real-time performance.

Particle Gizmo & Key Animation

  • Particle Gizmo - viewable dummy box in 3D preview window.
  • Scale, move, rotate the dummy box for particle key animation.
  • iClone provides four keys for each particle in its life duration. Every particle key stores the Color, Opacity and Size data, which allows you to create Fade In/Fade Out effects for any individual particle.

More Natural Visual Effects - Particle Softness & Face Angle

Drag the slider of "Particle Softness" to decrease the seams as the particles intersect with other objects in the scene, which improves the realism of the visual effects.

Basically, each particle is a matted billboard that will face the view of current camera all the time. However, if you want the camera to view above or beneath the particle, you may need the Face to feature to have proper result.

  • Face Cam: This option is suitable for non-directional particles such as fire, fog or storm.
  • Vertical: This option aligns the particles to the Y axis, which is suitable for vertically directional particles such as raindrops.
  • Horizontal: This option aligns the particles to the floor, which is suitable for horizontally directional particles such as ripples.