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Face Fitting Wizard -Create custom faces for actors using photos. iClone automatically constructs the facial texture on the 3D face model. Your image or photo will appear on the 3D head inside iClone's 3D facial fitting wizard to precisely align your photo to your actor’s head.
Photo blending - Your front and profile photos are blended together using the iClone4 texture blender to create one seamless and smooth texture for the entire 3D head. It is much easier for users to edit one facial image and also benefits facial skin developers.
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New! 3rd-party Face UV - The enhanced UV mapper for 3rd-party head mesh conversion: Poser, Second Life.
New G4 head mesh structure with enhanced head shape. Better facial animation with added jaw bone, tongue, eyelashes and bone level morph targets or puppeteering.
* G4 means "Generation 4 character or head". The latest generation of character system is G3, and the head system is G4.
Facial Bone Level Editing - Morph-friendly head for extended head shape modeling. More facial definition including wrinkles for higher facial realism.
Eyelashes - Vivid eyelashes are available in the new G3 characters Dylan & Jana.



Facial Morphing - Facial deformation to morph multiple face styles. Powerful face shaping controls for fine-tuning facial feature appearances, such as eyes, brow, cheeks, chin, lips, and nose.
Stylize faces with Full Face Morph Targets. Instantly change the actor’s facial style into anime, alien, monster, or a cartoon.
Get the iClone 3D face template (OBJ) to create your own face morph, including diffuse and normal map.
Face Texture - iClone4 allows users to enjoy the power of multiple facial texture effects, including normal maps for wrinkles.
Eyes - You may choose from one of the elegant eye options inside the iClone4 Eye Library, which features custom eye designs for realistic eyes or eyes with special effects.
Teeth - Teeth added to your 3D head model will animate in natural motion when your 3D avatar speaks, smiles or emotes.
Body Style Template - Choose from an extensive library of 3D actor themes, such as fantasy characters, action heros, professional office personnel and everyday people. Select the starting body shape morph - slim, strong, average, miniature, cartoon-like.

Detail Body Transformation - Select and modify any body part or bone size for custom actor appearance, stronger, slimmer, even caricature body shaping for exaggerated effects like big feet or enlarged head and hands.



Body Mesh Refinement -
Better body shape and rigging quality.
G2: 30K-40K mesh vs G3: 10K-15K mesh.
Normal map support adds high visual quality to low polygon models.



CloneBone is an universal iClone bone system which allows you to create custom characters by attaching parts to bones.
Directly pick specific parts of CloneBone characters for quick motion editing.
Accessories have the option of inheritance, which means that when you can scale a bone, the CloneBone part will simultaneously scale accordingly.
Create, share and sell completely custom iClone4 actors.
Zbrush support for 3D normal map creation (OBJ – Head and Body).
3DS Max Character Studio bone templates.
Rigged actor template for 3DS Max.
Tools to be released and announced in the Forum soon.
See Actor Style
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