
Date:1/5/2008 |
3DXchange2 - Animate SKP Models |
In this tutorial we will download an airplane model to convert to a prop in iClone Studio. New Path Helper objects will be added to animate the plane with motion clips and paths.
Download helper |
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Date:1/5/2008 |
3DXchange2 - Refine SKP Models |
Using Google SKETCHUPs large library of models to choose from, iClone 3DXchange now has the option to access and download any asset you can find in the Google collection. You can now manipulate extra features in 3DXchange such as Opacity and Illumination making each model even more realistic before its inception into iClone. |
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Date:11/9/2007 |
Fashion Show in 3D Gallery |
In this tutorial you will learn how to create and render multiple iClone scenes for importation into MAGIX Movie Edit Pro. Once in Movie Edit Pro you will learn how to use the 3D Gallery transitions to develop rich 3D movement in-between your iClone clips. |
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Date:11/9/2007 |
3D Animation with Realistic Scene |
In this tutorial you will learn how to create a chromo key effect on a rendered avi output from iClone 2.5 and place it in MAGIX Movie Edit Pro over live footage. |
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Date:10/31/2007 |
Quick Guide to Video Editing |
In this tutorial you will learn how to use iClone and Movie Edit Pro to provide a quick and easy platform for Video Editing. |
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Date:10/31/2007 |
Overlaid Avatar - Chromo Keying Method |
In this tutorial you will learn how to create a chromo key effect on a rendered avi output from iClone 2.5. This is a scenario that is easy to set up in iClone using a single avatar and a solid green 2D Background. |
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Date:10/30/2007 |
3DXchange Jeep Tutorial |
This tutorial introduces how to export certain nodes of a model to transform a non-animated 4 wheel vehicle into an animated vehicle with spinning wheels. |
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Date:10/20/2007 |
3DXchange Basic Operation |
3DXchange is a powerful converter that makes it easy for users to convert any 3DS or OBJ file. Using content created in applications such as 3DStudio Max, ZBrush, SketchUp, Maya, etc…users can convert and edit their models for import into iClone as props, accessories or even 3D scenes. |
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Date:10/9/2007 |
iClone 2.5 - Character "link to" Horse |
In this tutorial you will learn how to animate a horse live prop using preset motion animation clips, how to link a rider to your horse and how to link a horse to a character so that the horse prop will retain the character animation in conjunction with the live prop motion clip. |
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Date:9/10/2007 |
iClone 2.5 - Character "link to" Prop |
In iClone 2.5 characters can be linked to props via the Link To feature. Most assets inside of iClone 2.5 carry this new ability, allowing users to attach or link characters to other assets. |
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Date:9/10/2007 |
iClone 2.5 - Character "link to" Character |
In iClone 2.5 characters can be linked to other characters to create interesting animation via the “Link To” feature. Most assets inside of iClone 2.5 carry this new ability, allowing users to attach or link two characters together or characters to props. |
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Date:9/5/2007 |
iClone 2.5 - Prop "link to" Prop |
In this tutorial you will learn how to link a prop to other props using the Link To feature and the Link To Sub-Node menu. This introduces the “Parent – Child” relationship between iClone assets. |
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Date:8/24/2007 |
Avatar Joint Constraints |
This tutorial will make users aware of avatar joint constraints and how best to correct them when they are exceeded. These limits can be observed by a “twist” in the mesh, or a “break” in the CloneCloth mesh layer. |
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Date:8/21/2007 |
Skin Texture - Tattoo & Make-up |
This tutorial focuses on editing this skin diffuse layer in order to create virtual tattoos and make-up for both the heads and upper bodies of iClone avatars. Using digital images of both traditional and tribal tattoo designs, you will create sleeves and chest pieces along with custom
facial textures. |
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Date:8/4/2007 |
DAZ to 3DXchange to iClone Tutorial |
The iClone real-time production environment can be used along with other modeling tools like DAZ Studio to populate props, scenes and accessory libraries. DAZ is a free download and provides the tools to create people, animals, vehicles, buildings, props, and accessories plus much more. |
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Date:7/16/2007 |
Creating multiple skirt lengths and styles for CloneCloth Avatar |
This being the rule allows users to create many different styles, cuts, lengths and so on. You can design as many different opacity styles as you like, giving you as many custom character outfits to apply to your avatar, even only when using a single G2 CloneCloth character. |
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Date:7/3/2007 |
iClone Lighting Features and Techniques |
In this tutorial the focus is on the default lights, their attributes and how to access them. Custom Light animation and how to set key frames to create and save your own animated lights. And finally, how to simulate a cone light using a 3dBlock prop along with opacity and glow maps. |
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Date:6/28/2007 |
Assemble your G2 character with skin texture |
This tip is aimed to teach you how to assemble your G2 characters with skin texture after purchasing a G2 Texture pack. Generally, you might get upper, lower, shoes or skin textures within the content pack. But the skin texture is little different as conducting upper/lower textures for your character. |
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Date:6/20/2007 |
iClone 3DXchange Overview |
This overview tutorial will introduce users to the key features, user interface, tools, panels and options presented when using 3DXchange. Introduction to creating custom props and custom accessories is also covered in 20 easy to follow steps. |
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Date:6/10/2007 |
How to convert 3d objects from Hexagon2 |
Hexagon 2 is a 3D Polygonal modeler for three-dimensional computer arts, delivering accessible yet advanced 3D modeling tools for illustrators, graphic artists and expert modelers and animators.
This tutorial is aimed to introduce the procedure when you are going to apply this tool for iClone. |
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Date:5/21/2007 |
Making a Suit of Indian Clothes |
First of all I assume you have a basic understanding of how to export the diffuse and opacity graphics into your Graphic Editor. You will also need to be fairly conversant with your Graphics Software. In this tutorial, you will learn how to make a suit of Indian clothes. |
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Date:5/18/2007 |
iClone 2.0 Timeline overview |
The TIMELINE opens the door to the animation power of iClone’s 6 basic elements and more, including LIVE props for your scene that install with custom preset motion animation clips, and learning how particle effects can be attached to props and/or accessories to gain total control of environmental and atmospheric effects. |
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Date:5/14/2007 |
Using 3DXchange to Make a Quick Room |
This is an example of a flat surface with single-sided normal. We can use 3dXchange, a simple 3D Box primitive from iClone and your favorite image editor to make a very quick room prop that behaves much like the stock 3D scene. This type of scene or prop makes camera angles easier to adjust and because the normal are flipped, lighting passes through the wall unobstructed. |
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Date:5/5/2007 |
The demonstration of 3DXchange for iClone conducting reflection |
First, be sure to make an apple generated from 3ds Max is to 3DXchange with texture. Second, apply "reflection" & "bump" to change the performance of your objects. Finally, with slight modification in iClone, you will see the amazing outcomes iClone could achieve. |
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Date:5/1/2007 |
Apply the Flag as Your Accessory using Daz Studio |
This tutorial is aimed to show you how to edit your flag in Daz3D for iClone through 3DXchange. To connect the relationship between the character and the flag, we need to apply the flag as the category of "Accessory" in iClone. Finally, you need learn to adjust your images to fit the flag. Let's see what it was done. |
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Date:3/15/2007 |
Creating & Cutting CloneCloth |
CloneCloth is an exciting new gateway into virtual fashion design. Using an image editor, such as PhotoShop, Painter, Paint Shop Pro, etc, along with iClone 2.0, you can be a fashion designer and a 3D animator all at the same time. |
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Date:3/15/2007 |
Linking particles to characters and dummy objects |
This is a powerful feature that can be used to quickly create awesome character and particle motion interaction. Using the particle modifier interface you can edit the default particle settings and link the emitter to your character and dummy object. |
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Date:3/15/2007 |
Creating custom particle helper - Comet |
Using Particles in your scene greatly enhances the suspension of disbelief. In this tutorial, you will learn how to apply a prop with a specific path to simulate the movement of a comet. In addition, the particle of burning fire will be attached to the prop to rock the galaxy. |
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Date:2/25/2007 |
SFX Case Study (1) - Aurora |
A lady is posing in front of a relic while the aurora generates in the sky. The elements in this scene are an avatar, a relic prop and an emitter that sends the aurora. |
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Date:2/25/2007 |
SFX Case Study (2) - Lightning |
A lady is nagging at the other one. The latter one casts the lighting to stop the insult. The elements in this scene are two characters, a church 3D scene, and an emitter that gives lightning. |
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Date:2/25/2007 |
SFX Case Study (3) - Cast Spell |
A girl in the garden cast bubbles by means of a magic circle in the right hand. The elements in this scene are an avatar, a 3D LivePlant scene, a motion accessory, and an emitter sending blue bubbles. |
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Date:2/25/2007 |
SFX Case Study (4) - Rain |
A girl runs in the pouring rain as the rain starts abruptly. The elements in this scene are an avatar with motion, a 3D scene, several emitters that emit rain, spray on the ground, and the ripples. |
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Date:2/25/2007 |
SFX Case Study (5) - Fountain statue |
A statue spraying water locates in a fountain in the middle of a square. The elements in this scene are a statue disguised from an avatar, a custom fountain prop, a house and a wall, SFX-fog and an emitter that emits water. |
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Date:2/15/2007 |
Custom Environment Particle Settings |
In this tutorial we will apply a TORCH FIRE default particle to a default 3D block (Ball_001) and then edit its settings to create a very realistic Comet complete with a flaming, dissipating trail. When a prop is combined with a particle system and then saved, it becomes a PARTCLE PROP. |
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Date:1/18/2007 |
Machinima 101 Film Terms |
A tutorial that teaches you various film terms. Terms including: 180 degree rule, pan shot, over the shoulder shot, medium close up shot, low-angle shot, dutch tilt, bookends, blocking and etc... |
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