Create and import a JPG, BMP, PNG file as a custom texture.
Support PNG import with transparency map (iClone31 New).
Texture channels include diffuse, opacity (mask and alpha
transparency), bump (normal), glow, specular, and reflection.
Adjust parameters for textures to fine-tune their appearance.
Launching image editing software to edit the texture design.
Real-time display of multiple texture effects
Load and save (export) texture files for actors, props
and accessories.
Multi-texture Materials Library with seamless tiling
capability (iClone31 New).
Use Material Picker to select target material from a
3D model with multiple materials (iClone31 New).
Individual texture channel has its own Material UV Settings,
which enables combined multi-texturing effects with different
UV assignments(iClone31 New).
Color adjustment can be applied to individual texture
channels (iClone31 New).
Save material settings to material library (iMTL) for
repeat use.
Material Key Frame Animation (iClone31 New)
In iClone 3.1, the material textures can be animated by
editing key frames. Tuning the strength of each texture
channel, you can create amazing visual effects as below.
Diffuse Map
Use the diffuse channel to display the main texture from
its base color.
Combined with color settings (ambience, diffuse, specular)
and surface reflective nature (specular, glossiness, illumination),
users can change the material nature from mud to steel,
from a flat look to an impressive depth.
Opacity Map
Use the opacity map as the alpha channel, or mask out
the 3D shape.
Create glass or window using opacity map.
Fade in and fade out 3D objects.
Reveal the object behind the walls.
Objects materialize or “beam in” like in a
sci-fi flick.
Bump Map
Change the bump strength to show or hide the bump patterns.
Bump maps add high detail and realism to low polygon models,
such as rocks and mosaic tiles.
Combine with angled lighting and specular value to stand
out the bump effect.
Glow Map
Change the glow strength to increase and decrease the
glow range.
Change the glow color and glow patterns using color adjustment
- hue, saturation, brightness, contrast.
Create glowing animation such as:
Christmas light glows on and off
Neon sign blinks on and off
Shimmering street lamp
Star twinkling in the nightly sky
Specular Map
Make the surface look wet or shinny by turning down the
specular strength.
Simulate the soaked scene in the rain.
Combine with specular and glossiness to show the best
effect.
Reflection Map
Make reflective surface such as a crystal ball, soap bubble,
glass window, waxed wood floor, and shinny new car.
Texture UV Mapping and Tiling
Access precise UV reference maps to view texture painting
guides.
Generate UV maps for 3D models, including Plane, Box,
Spherical, Cylindrical, and Capped Cylindrical.
Tile, rotate, and offset textures for increased accuracy
and flexibility of texture alignment.
Use UV iProps to custom UV animation effects. MoreInfo>>
Export UV texture animation from 3D Studio MAX with iClone
Plugin.
Dynamic Texture from Serial
Image Clips - Cel Animation
Animated textures using a combination of Cel image layout,
and a simple text file with instructions on image index and
timing of the animation.
Use Cel Animation to generate animated textures to portray
flowing effects, display a series of photos, or alternate
text for signs.
Spring Effects
The new category of "Props" with Spring Dynamics
can help to create natural human movement, such as swaying
hair, shaking belly, and gravity of female breasts. You can
also use this feature to create dog tails and insect antennas.
Create natural gravity of body movement and a swaying
tail.
A 3D soft ball bounces realistically using spring dynamics.
A bouncing antenna enabled by spring dynamics.
The flexible spongy boy made by attaching 3D spring elements
to CloneBone.
Particle Effects
Real-time SFX Creation with Particle Systems
Visual
effects engine with preset library and customization tools.
Create and store particle effects using the simplified user
interface for powerful particle creation, modification and
saving.
Import diffuse and opacity maps for unique texture effects
on particles.
Simulate weather in any scene with real-time weather conditions.