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Upgrades

| Production Environment | Casting & Actor Style | Motion & Interactivity | Props & Scenes
| Camera & Lighting | Special Effects | Rendering & Output | Advanced Timeline Editor
Material Effects
Multiple Texturing Effect and Material Library
  • Create and import a JPG, BMP, PNG file as a custom texture. Support PNG import with transparency map (iClone31 New).

  • Texture channels include diffuse, opacity (mask and alpha transparency), bump (normal), glow, specular, and reflection.

  • Adjust parameters for textures to fine-tune their appearance. Launching image editing software to edit the texture design.

  • Real-time display of multiple texture effects

  • Load and save (export) texture files for actors, props and accessories.

  • Multi-texture Materials Library with seamless tiling capability (iClone31 New).



  • Use Material Picker to select target material from a 3D model with multiple materials (iClone31 New).

  • Individual texture channel has its own Material UV Settings, which enables combined multi-texturing effects with different UV assignments(iClone31 New).



  • Color adjustment can be applied to individual texture channels (iClone31 New).
  • Save material settings to material library (iMTL) for repeat use.
Material Key Frame Animation (iClone31 New)

In iClone 3.1, the material textures can be animated by editing key frames. Tuning the strength of each texture channel, you can create amazing visual effects as below.

Diffuse Map

  • Use the diffuse channel to display the main texture from its base color.
  • Combined with color settings (ambience, diffuse, specular) and surface reflective nature (specular, glossiness, illumination), users can change the material nature from mud to steel, from a flat look to an impressive depth.

Opacity Map

  • Use the opacity map as the alpha channel, or mask out the 3D shape.
  • Create glass or window using opacity map.
  • Fade in and fade out 3D objects.
  • Reveal the object behind the walls.
  • Objects materialize or “beam in” like in a sci-fi flick.

Bump Map

  • Change the bump strength to show or hide the bump patterns.
  • Bump maps add high detail and realism to low polygon models, such as rocks and mosaic tiles.
  • Combine with angled lighting and specular value to stand out the bump effect.

Glow Map

  • Change the glow strength to increase and decrease the glow range.
  • Change the glow color and glow patterns using color adjustment - hue, saturation, brightness, contrast.
  • Create glowing animation such as:
    • Christmas light glows on and off
    • Neon sign blinks on and off
    • Shimmering street lamp
    • Star twinkling in the nightly sky

Specular Map

  • Make the surface look wet or shinny by turning down the specular strength.
  • Simulate the soaked scene in the rain.
  • Combine with specular and glossiness to show the best effect.

Reflection Map

  • Make reflective surface such as a crystal ball, soap bubble, glass window, waxed wood floor, and shinny new car.
Texture UV Mapping and Tiling
  • Access precise UV reference maps to view texture painting guides.

  • Generate UV maps for 3D models, including Plane, Box, Spherical, Cylindrical, and Capped Cylindrical.


  • Tile, rotate, and offset textures for increased accuracy and flexibility of texture alignment.

  • Use UV iProps to custom UV animation effects. MoreInfo>>
  • Export UV texture animation from 3D Studio MAX with iClone Plugin.
Dynamic Texture from Serial Image Clips - Cel Animation


Animated textures using a combination of Cel image layout, and a simple text file with instructions on image index and timing of the animation.

Use Cel Animation to generate animated textures to portray flowing effects, display a series of photos, or alternate text for signs.

 
Spring Effects


The new category of "Props" with Spring Dynamics can help to create natural human movement, such as swaying hair, shaking belly, and gravity of female breasts. You can also use this feature to create dog tails and insect antennas.

Create natural gravity of body movement and a swaying tail. A 3D soft ball bounces realistically using spring dynamics. A bouncing antenna enabled by spring dynamics. The flexible spongy boy made by attaching 3D spring elements to CloneBone.
 
Particle Effects
Real-time SFX Creation with Particle Systems

Visual effects engine with preset library and customization tools.

Create and store particle effects using the simplified user interface for powerful particle creation, modification and saving.

Import diffuse and opacity maps for unique texture effects on particles.

Simulate weather in any scene with real-time weather conditions.

Complete parameter adjustment allows unlimited possibilities.

 

Particle Positioning and Interactivity

Assign particle emitters to scene objects or iProps for interactive display and object follow.

Animated scene objects with attached particle emitters for trailing effects.

Timeline control of particle emission with start and stop frames.

Group and store particles attached to props and accessories. Affect particle behavior when attached to props.

 
Actors and Particles

Assign particle emitters to any actor bone segment.

Animate actors with particle emitter trailing effects.

Use the Particle modification panel to choreograph particle behavior to actors.

Actor accessories support particles for dynamic scene elements (smoking cigar, magical sword).

 
Real-time Particle Rendering

Real-time instant preview playback of particle effects.

Alpha, Addition or Subtraction display modes.

Add multiple particle elements to the scene with enhanced real-time performance.

 
Sound Effects

Instantly spice up your movie with Music and SoundFX Tracks.

Import audio clip at specific frame, or select and delete unwanted clips using the playbar action segment editor.



Audio blending with fade in, fade out, and volume settings.

Import, copy, paste, move and loop sound clips on the timeline.