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Filming & Directing Movies
Actor CreationActor CustomizationScenes & SetsFilmingMaterials & SFXRendering & OutputDeveloper Tools & Plug-ins
 
Directing with the Timeline key frame animation controls
  Set and Animate Cameras, Lights, Characters, Props, accessories and more with simple non-linear editing.

  Expanded prop animation with clip library, easy to create and connect motion sequences for special Live Props.

  Build animated lighting with color, brightness and shadow dynamics.

Animation tracks in a floating and scaleable GUI.

Cut, Copy & Paste key frames or key frame groups.

Scrub the timeline for intricate real-time preview.

Collapsible tracks for targeted editing.

Zoom for full project view or magnified view.

Auto-Key animation with toggle on/off.

Frame jump numerical play head control.

Hotkey system for quick editing.

Tween animation.

 
 
 
Motion Editor - Motion animation, mocap blending, and pose creation tool for actors
Added data input to edit joint rotation.

Added lock-motion-to-pivot function, enables free control of character movement in the iClone timeline.

Added align-whole-motion function to remove foot sliding problem caused by Mocap data.

New functions for BVH bone-structure remapping and VNS motion exp.

Motion Editor, create, edit & blend poses and body motion animation using our character dummy to select and adjust the character joints. The timeline editor enables keyframe animation for assigning custom motion creation or blending based on time and ease.

Create new motion using the tween animation creation allowing you to pose the dummy and assign a key frame to the timeline, then moving down the timeline and changing the pose with a new key frame. The tween animation automatically animates your character from pose-to-pose instantly.

Add multiple preset motions to the timeline for blending, cutting, and easing to create a combination animation.

Create static poses for your characters.

Rotoscope - Import a video background into Motion Editor to use as a reference to sync your poses and motions in order to replicate the motion performed by the video character.

Quick and easy pose editing - simple hotkey and mouse wheel speed editing. (click to select joint, right click to switch axis, rotate wheel to rotate join)

Change motion speed, enhance or fix original motion capture data, loop motion, add velocity, change part of the joints angle in the mocap sequence.

Rich motion assets available for reuse and edit - download standard BVH files and load into Motion Editor - see download reference sites.
* See Motion Edior Visual Reference

 

 
 
Camera Controls and Animation
Lens selection based on millimeter focal length.

Zoom, Pan, Rotate & Dolly in real-time through scenes.

Choose from library of camera animation presets.

Freeform auto-key for on-the-fly camera animation.

Real-time camera interaction with scene playback

WYSIWYG Camera direction in iClone preview window.

New iClone camera templates for large scale scenes shooting allow for distant objects to be in view of the camera.

Snap Camera Hot-keys for quick view editing:
- Press the "E" key to quickly auto level the camera back to the upright position if the camera gets tilted.
- Press the "F" key to zoom the camera view to the front of the selected object
- Press the "Home" key to view the selected object from top right position

 



 
 
Hand Gestures
Independent right and left hand controls for static hand poses or animated hand clips.

Timeline control for assigning hand animation to specific portions of the scene using the hand animation clips.

Library of hand poses and animation presets.

Copy hand action to alternate hand for symmetrical hand gesture motion.

 

 
 
Multiple Character selection and management tool
Cast up to 34 custom iClone actor characters in a single scene with assignable name for selection ID.

Temporally hide a character in a scene.

Add or completely remove characters from a scene.

Selection tool for focusing iClone controls to a specific character. For example apply motion to Actor A then use the Mulitple Character selection tool to select a different character. All new changes will now affect that character.

 

 
 
Area rendering preview selection tool
Select any area of the preview window with the box selection tool to render the selected area of the window only.

Render areas in quick or pixel shader mode.

Save area renders as image, image sequence, and video.

 

 
 
Real-time preview markers and looping
Preview window interface for setting in and out markers within a project timeline. Renders only the segment.

Toggle real-time rendering preview playback looping.

Save preview window markers with saved projects.

 

 
 
Direct Picking and Manipulating Selected Objects
Use the mouse to pick and edit characters, accessories and props from inside the 3D viewer.

Selected object will show a high-lighted bounding box when selected and the corresponding modify menus will be displayed automatically.

Hot-key quick editing
- Alt+up/down = move (Z)
- Alt+right/left = move (X)
- Ctrl+up/down = move (Y)
- Ctrl+left/right = rotate (Y)
- Holding Shift during any key command will increase object movement speed 10x.


 

 
 
Add Linkage between Objects and Characters
Characters or props can be connected to specific items, such as other characters, accessories or props.

Position, scale and rotation data can apply to both parent and child objects.

Character motion can be independently performed while linked to another object.

Characters can be set to be seated in moving cars, mounted to ride a horse, bike or any vehicle. Characters linked to moving objects will animated while following the motion of the object which they are linked to.

"Link-to" feature keyable in the timeline to allow objects and characters to be linked and unlinked throughout the project timeline.

* See Tutorials for Link-to
 

 
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