After simulating animations of a rigid body, the result will be saved as a clip in the Animation track. However, each object also has its own Transform track that keeps the transform data. In this section, you will learn how to mix, and use the animation clips and transform keys.
Though it is highly suggested that you simulate the physics animation from the start frame, you are allow to do so in a different time frame. In combination with the use of transform keys, you can produce practical animations.
In this section you will add a series of transform keys and then start to simulate physics animations after these keys.
Transform keys are set. |
Transform keys in the Transform track. |
Go to a frame after the last transform key. |
Start physics simulation. |
Combination of transform keys and physics animation. |
Animation clip in the Animation track. |
After physics simulation, the generated animation clips can also be adjusted by setting transform keys within the range of the clip. This is to fine-tune the clip.
Given a Dynamic car being pushed off the cliff by a Kinematic dummy (hidden).
The transform keys turn the car over. |
The transform keys affect the animation clip. |
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