Creating Custom Height Map Terrain (New for 5.5)

In iClone, you are free to create your own terrain by simply replacing the height map image file. The benefit of this method is that you do not need to increase the polygons of the terrain, and the landforms can be defined by a height map image, which does not consume too much system resources.

Creating Custom Height Map Terrain

  1. Load a Height Map Terrain template from the Set >> Terrain >> Content Manager >> Height Map Terrain library as a base.
  2. In this case, the Snow Mountain is applied.
  3. In the Modify panel, scroll to the Height Map Terrain section.
  4. Select the Height Map thumbnail and click the Launch button to open the height map image in your favorite image editor.
  5. Edit the grayscale image.

    The original height map image.
    White: Peaks
    Black: Valley

    The height map image after being edited.

  6. Save the image and go back to iClone, the terrain will be updated automatically.

    Note:

    • Because the size of the terrain is 25600 x 25600 (cm square), while the size of the height map image is only 513 x 513 (pixel square), each pixel in the image thus represents a 50 x 50 (cm square) area in iClone, which causes the creases situation.
    • In order to solve the crease issue, increase the smooth value between 1 to 3. However, the sharp edges in this example will look melted or weathered.
  7. You may also load a prepared image file in grayscale format (if the loaded file is a colorful one, then iClone will automatically convert it to grayscale format first) to create a new terrain with different peaks and valleys.

    The landforms is changed in accordance with the definition of the loaded image.

    Note:

Further Adjustments for Custom Terrain

After the height image map is edited or loaded for generating a custom terrain, you are allowed to adjust overall appearance of the landforms in iClone.