Adjusting Emitters

If you totally understand how the emitter links to its parent, please read the following section for further adjustments to the emitter itself.

Emitter Setting

Emit On/Off

You may define when the emitter starts to emit and when to stop by clicking the On/Off buttons in the Emitter Setting section. Once you click any one of the two buttons, you set an Emit key on the timeline. Therefore, one emitter is able to send particles intermittently.

Quota
&
Emit Rate

  • Quota - This defines how many particles are provided when the project plays back. Once the amount of the particle alive hits the number of Quota, the emitter pauses to send off particles.

  • Emit Rate - This enforces the emitter to eject specified number of particles per second.

 

Emit Volume
&
Position

Please keep in mind first that there is an invisible cube container in which emitters distribute averagely.

  • Emit Volume - There are three parameters which modify the dimension of the container. Since the emitters spread averagely within this container, they can create an illusion that the volume of the particles is increased.

  • Position - These X-Y-Z parameters move the cube of emitters to a specific position in your project.

(100, 100, 100)

(0, 100, 100)

(100, 0, 100)

(100, 100, 0)

 

Direction

With the idea of longitude and latitude system, the emitter obtains the direction for sending off the particles. Please notice that the effect can be observed when the Velocity parameter increases.

  • Longitude - This value decides the degree of the angle on the floor. 0 degree sets the direction along the positive X-axis. The range is from -180 to 180 degrees.

  • Latitude - This value lifts up/push down the direction to the north/south pole. The range is from -90 to 90 degrees in which 90 degrees set the direction to up.

(0, 0)

(90, 0)

(-135, 0)

(0, 90)

(0, -45)

 

Spread
&

Diagonal

To understand these two parameters, you must think of a pyramid in your mind first. The top of the pyramid is the position for the emitter and it ejects particles straight to the bottom of the pyramid.

  • Spread - This value decides the angle of the two opposite sides (the red and green lines in the illustration as Diagonal equals to 0) of the pyramid. The range is from 0 to 180.

  • Diagonal - This value specifies the rotation angle of the diagonal line (the blue line in the illustration) of the pyramid bottom. The range is also from 0 to 180. Please notice that the area will be maximized when the Diagonal is set to 45 and 135 degrees.

Diagonal = 0 degree

Diagonal = 45 degrees

Diagonal = 90 degrees

 "Diagonal value changes from 0 to 90 degrees"

 

Velocity
&

Direction Randomness

  • Velocity - This value assigns the speed to each particle for moving. The range is from 0 to 99999.

 

  • Direction Randomness - Initially, each particle moves along a path of a fixed straight line. This attribute distorts this line so the particles move individually along different distorted lines. The range is from 0 to 359. Each particle slightly changes its direction randomly in accordance with the angle from x, y and z axis. It is useful when you want the particles to imitate the motion of the snow or falling leaves.

Direction Randomness = 0

Direction Randomness = 30

Moving, rotating emitters

Adjusting Particles

Back to Particle menu