In iClone, all lights except
the Point Light, Image Base Lighting and Ambient Light are capable of generating shadow.
Self-Cast Shadow (Directional Light) |
Self-Cast Shadow (Spotlight) |
|
Drop Shadow |
Wall Shadow |
A quick way for objects to drop shadow Only on the virtual floor (X-Y plane) or 2D background but not on any other 3D objects. |
Wall Shadow will create a 2D shadow effect by offsetting a shadow directly behind objects. If you select this option, then the Offset X, Y will be enabled for you to define the position of the shadow. Please note that the Wall Shadow is cast merely on the 2D Background and Sky, and not on the Terrain. |
A higher resolution shadow map is required if you wish all scene elements to cast shadows.
Self-Cast shadows can only be projected on 3D objects but not on the virtual floor (X-Y plane) or 2D space.
If a self-cast shadow is cast on an object with alpha transparency effects, then it might cause some artifacts.
Please refer to Self Cast Shadow Option for more information.
Opacity = 20 |
Opacity = 100 |
Blur Level = 1 |
Blur Level= 10 |