Using Toon Shader (New for 5)

To rotoscope 3D animation in iClone, you may use the Toon Shader feature. This feature traces the color of every object (Sky, 2D Background and Textures of the 7 channels on objects are excluded), and converts them into cartoon styles. Cartoon rendering and cell shading allows animators to create a flat-looking 3D image with a cartoonish look, typically exemplified in artistically animated movies. You may then profile objects with outlines and blend the Diffuse, Ambient and Specular colors of each object with the color settings of the Toon Shader to convert these objects into three color levels: Light, Midtone and Shade.

Profiling Outline of Objects

With the Toon Shader feature, you are able to trace the outline of objects, and define the color and the width of the outline.

Enabling the Toon Shader

  1. Go to Stage >> Atmosphere.
  2. In the Toon Shader section on the Modify panel, enable the Toon Shader box.

    Toon Shader = Off

    Toon Shader = On

Modifying the Edge

Defining the Range of Three Color Levels

The Toon Stylization feature uses three color levels (Light, Midtone and Shade) to present the 3-dimenstional sensations of objects. You may custom the range of each level to set the objects brighter or darker. The ranges of the levels are as described as in the illustrations below: