Ambient Occlusion is a shading method in iClone which helps add realism to models and scenes. It enhances edge shadows by simulating the attenuation of light due to occlusion. Ambient Occlusion simply attempts to approximate the way light radiates in real life, especially off what are normally considered non-reflective surfaces.
Rendering State: Smooth |
|
Ambient Occlusion = Off |
Ambient Occlusion = On |
Rendering State: Normal |
|
Ambient Occlusion = Off |
Ambient Occlusion = On |
Ambient Occlusion: Off |
Strength = 30 Range = 15 |
Strength = 100 Range = 15 |
Strength = 100 Range = 50 (the spatial feeling is diminished) |
Distance = 1 |
Distance = 3 |