Puppet to Timeline Clip - How It Works (New for 5)

Due to its original design, iClone 5 uses the Motion Puppet to produce new motions and the Direct Puppet to modify existing motions, or add new motions; thus we have different approaches to handling motion clips in the timeline.

Puppeteering to Create a New Motion Clip without Existing Motions in Place

If you use the MixMoves, Motion Puppet or Direct Puppet panels to produce and record new body motions for a character, then the results are stored in a clip form in the main Motion track.

Overlapping Puppet Motion to an Existing Motion Clip

Start from the Same Frame

If you produce a new puppeteering clip from the same starting frame as the previous clip, then the new motion will be blended into the previous motion. Therefore, only one blended clip (with two different motion types) will be left in the track.

Only one clip in the track.

Motion Puppet - Record from the same start frame.

The original clip is trimmed off where you stop puppeteering.

Direct Puppet - Record from the same start frame.

The new motion is blended into the original motion clip.

Start from the Middle of the Previous Clip

If you puppet and record a new clip from the middle frame of the previous clip, then you will produce two clips in the track. You may drag to move both clips, or do further editing to them.

Only one clip in the track.

Motion Puppet - New clip trimmed off the original clip.

Direct Puppet - The new motion is blended into the original clip.