After the MotionPlus is exported into FBX format, some
motion-related data will be merged, sampled and baked as keys to the bones;
while the morphing data will be separately included into the FBX file.
By selecting the bone of the character in your favorite 3D tools, you can see the baked keys on the timeline.
Select the bone in Maya. |
Select the bone in 3DS Max. |
The morphing data of the character will also be included into the FBX file.
This morphing data can also be seen in the 3D tools for further usage.
Select the body mesh in Maya. |
Select the body mesh in 3DS Max. |